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Tempers and Tanning Agents

Cultural smithing, racial tailoring and Velious tailoring require several brewed tempers and tanning agents. Note that ALL smithing tempers can be brewed by brewers of ALL races. Race restrictions are only for the smith working on the appropriate racial smithing item. These items are all combined in a brew barrel.

Please post any corrections/changes on the message boards.

Smithing Tempers
item
ingredients
trivial
shadow temper (dark elven) elf blood, neriak nectar, 2 essence of shadows (recent report that trivial has changed not yet verified) >135?
earthen temper (dwarven) dwarven ale, lava rock, 2 drops of mercury 135
royal temper (human - Qeynos) rain water, griffene's blood, 2 essence of sunlight 135
scale temper (iksar) sarnak blood, froglok blood, iksar blood, bloodwater 135
frost temper (barbarian) brandy, ice goblin blood, 2 essence of winter 135
moonlight temper (high elven) morning dew, swirling mist, 2 essence of moonlight 135
blood temper (ogre) ogre swill, elf blood, human blood, dwarf blood 135
sea temper (human - Freeport) 2 mugs of sea foam, saltwater seaweed, bottle of fish wine 135
Broog's Old peculiar water, undead froglok tongue, malt, cask 158
Bile temper (troll) Broog's Old Peculiar, swamp vegetables (ground spawn, Innothule), innothule mushrooms (foraged) <=142
lizard blood temper (Cazic Thule smithing) Tae Ew Blood, scale temper (recipe above) <=135
coldain heater  water, allspice, brown algae, shotglass 158
coldain velium temper (velium metalworking)  coldain heater, 4 celestial essence 136
goblin temper (forged deathsteel weapons) grinning goblin brew, mountain death minerals salts 92
fiery temper (firey weapons) essence of fire, crushed flame agate, imp blood (crushed flame agate obtained by combining 2 flame agates in a mortar & pestle) >91 <=102
combine acrylia temper (acrylia armor/weapons) essence of wind, crushed windstone, vial of clear mana (crushed windstone obtained by combining 2 windstones in a mortar & pestle) 122 (one report of <=102)
black acrylia temper (black acrylia weapons) essence of darkness, akheva blood, vial of distilled mana 135
quicksilver temper (seru bane weapons) shissar blood, shiknar ichor, fungoid sap, meteor dust <=168
purified water 2 water flasks, celestial essence 58
celestial temper purified water, blue diamond powder* 136
metallic temper (tinkering) minotaur blood, gnomish spirits, firewater >123 <=136
mistletoe temper (mistletoe cutting sickle) elven wine, celestial essence, mistletoe 136
Tanning Agents (Tailoring)
item
ingredients
trivial
heady kiola (cured silk) 2 packets of kiola sap (vendor sold), water, bottle 46
heady paeala (cured shade silk) 2 paeala sap (vendor sold), water, bottle 46
cod oil (velium leathers) cobalt cod, flask water 68
yew leaf tannin (velium leathers) yew leaf, flask water 68
drake egg oil (velium leathers) drake egg, flask water <=68
dragon egg oil (treated silk fibres) dragon egg, water flask 150
acorn oil (halfling) misty acorn, flask water 102
oak bark tannin (wood elf) oak bark, flask water 102
aviak egg oil (fleeting quiver) aviak egg, water flask

102

paeala bark tannin (acrylia leathers) paeala bark (vendor sold), water 102

*blue diamond powder = blue diamond, jar of acid (combine in kiln, trivial <=93)

Known locations for temper materials:

  • akheva blood: drops off Xin Thal Centians in Maiden's Eye, off "bleeding" undead in Akheva, Shadow Masters in Grieg's End
  • blood water: merchant sold, also given out in some iksar newbie quests
  • coldain velium temper - on top of the recipe above, it is also merchant sold
  • drops of mercury: drops off various elementals (Steamfont, Najena, the Hole, etc.), eart elementals in Twilight Sea
  • dwarf blood: if you guessed from dwarves, you'd be correct! For the faction conscious, try the dvarven bandits in Butcherblock
  • dwarven ale: sold at various alcohol vendors
  • elven blood: off a variety of elves (Sister Isle in OOT, Wood elves in Timorous Deep, etc., are commonly "farmed" for blood), pilgrims in Firiona Vie, dark elven models in Gunthak and Dulak
  • essence of darkness: Dark Assassins & Dark Masters in Umbral Plains, Centi Dators & Transients in Akheva, Greater Spire Spirits in Mons Letalis; Occisor Acerbus in Grieg's End
  • essence of fire: guardian elementals in Solusek A, fire elementals in Lavastorm & Najena, lava elementals in Sol B
  • essence of moonlight: many mobs in the castle of Mistmoore (no longer just the vampires), dread wolves in Kithicor Forest
  • essence of shadows: shadowed men (any zone that has them: EC, Lavastorm, SK ...)
  • essence of sunlight: found on Sand Giants in South Ro, the Squire in Upper Guk, chromadracs in Skyfire, fairy dragons in Wakening Lands
  • essence of wind: drops off air elementals in Twilight Sea,meeda hune in in Tenebrous Mountains, crag li in Scarlet Desert, Twilight Sea & Tenebrous Mountains
  • essence of winter: ice giants (Permafrost and Everfrost), tundra yeti (Dreadlands)
  • fish wine: sold at various alcohol vendors, can also be brewed
  • flame agate: drops off various goblins in Solusek A, ice giants in Everfrost, pandas in Stonebrunt, mobs in Mistmoore, various mobs in Lower Guk, aviaks in South Karana ... and many others
  • froglok blood: found off frogloks in Upper Guk, some frogoloks in Kunark
  • griffene blood: rare drop off griffenes and griffons in North Karana, as well as timber griffawns and griffons in Jaggedpine Forest. Also reported as dropping off the sphinx on isle 6 (drake isle), plane of air
  • grinning goblin brew: goblins Temple of Droga and Mines of Nurga
  • human blood: found on humans. For the faction conscious, try bandits, dervish cutthroats, raiders, etc. in EC, NRo, SRo, NK, , SK, EK, WK; plus human-model mobs in Dulak and Gunthak
  • ice goblin blood: from various ice gobbies in Permafrost/Everfrost
  • iksar blood: various iksar, with spellcasting ones seeming more likely to drop it (i.e., iksar necromancers in Sebilis jail); noted zones are Field of Bone, Warsliks Woods, Lake of Ill Omen and Sebilis, also dropping off iksar model mobs in Dulak.
  • imp blood: fire imps in Lavastorm (hint: fire elementals will kill fire imps if they find the imps before you do, so be sure to go on killing sprees), imp protectors in Sol B (Nagafen's Lair)
  • lava rock - fire elementals (Lavastorm, Najena, etc.), Fire Giants (Solusek B), wyverns in Skyfire, fire elementals in Twilight Sea
  • morning dew: foraged in Greater and Lesser Faydark at any time of the day, also some ground spawns in LFay
  • mt death mineral salts: drops off goblins in Temple of Droga, Mines of Nurge
  • mug of sea foam: found on seafury cyclops in OOT, isle goblin chieftan in OOT
  • neriak nectar: sold at various alcohol vendors
  • ogre swill: sold at some booze merchants in Oggok and Freeport, possibly other locations as well
  • putrid bile: fire drakes in Lavastorm
  • rain water: gnolls in South Karana, Lake Rathe, Splitpaw, Highpass Hold and East Karana
  • saltwater seaweed: fished in OOT
  • sarnak blood: found on various sarnaks in Kunark
  • swirling mist: found off steam elementals in Steamfont (extremely rare), mist elementals in Najena, "Huge Water Elemental" in LGuk; A Crystalline Cloud and A Gust of Wind on Gorgolosk Island in Plane of Air, Water Elementals in Twilight Sea
  • Tae Ew blood: from the "new" Cazic Thule zone, extremely, extremely rare drop
  • underbulk bile: underbulks in Echo Caverns & The Deep
  • windstone: grimlings in grimling mines in Tenebrous Mountains, Moktar Tribesmen in Umbral Plains

Known locations for tanning materials:

  • aviak eggs - foraged in Butcherblock Mountains
  • cobalt cod - fished in Cobalt Scar
  • drake eggs - foraged in Skyshrine, Western Wastes, Temple of Veeshan, also rare drop off named drakes in Skyshrine
  • misty acorn - ground spawn in Misty Thicket, also can be foraged in Misty Thicket
  • oak bark - foraged in Kithicor Forest, Warslik's Woods, ground spawn in Butcherblock
  • paeala bark - sold by merchants
  • yew leaves - ground spawn in Wakening Lands; rare forage in Wakening Lands. According to VI, such ground spawns do NOT have a fixed location, but certain areas seem to have more of a chance at containing a ground spawn than others.

 

this page last updated 29 April 2003