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Other than the recipes listed in the Velious tinkering section,
all tinkering combines can be performed in any toolbox (toolbox,
deluxe toolkit, collapsed toolkit). For additional information on
things tinkering, please visit the gnomes' home away from home,
the Tinkering Compendium
Original Tinkering -- Velious
Tinkering -- Luclin Tinkering -- Corking
Device --
PoP Tinkering
Recipes -- NEW Tinkered Cultural Armor
(Feb 2003) -- LoY Tinkering
With apologies - this page will be sloppy for a
while as I drop things on here for completeness's sake. I'll see
about making it "pretty" another time. ~Mum
Original Tinkering
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| animated bait |
cork, spricket |
50, 3% fishing mod |
| compass |
static orb, water flask, pie tin, cork, skewers |
50 (pie tin and skewers made by smithing or
pottery) |
| firewater |
gnomish spirits, water flask |
50 |
| collapsible fishing pole |
3 metal rods, gnomish bolts |
50 |
| gnomish fireworks |
metal shaft, bat wing, firewater |
50 (yields four different fireworks, one of
which is used for PoP tinkering) |
| mechanical lockpicks |
gears, sprocket, lockpicks, rat ear |
62, 2% lockpicking mod |
| flameless lantern |
large lantern, metal twine, firewater |
68 |
| standard bow cams |
gears, grease, gnomish bolts |
75 |
| spyglass |
collapsible fishing pole, bottle, metal twine,
metal rod, reflective shard |
95, unlimited charges of glimpse |
| thermal cloak |
tattered gnomish cloak, metal rod, firewater |
82, AC 6, sv cold 20, GNM/ALL |
| gemcutter |
metal rod, diamond dust, cam, metal fastening,
firewater, grease |
101 |
| stalking probe |
2 gears, bottle, metal rod, firewater |
102, 5 charges, eye of zomm |
| powered gloves |
steel lined gloves, sprocket, gears, metal
twine, firewater |
122, STR 5; BAR, TRL, GNM, OGR, IKS, VAH;ALL |
| tinkered catapult |
shaped ashwood recurve bow, sprocket, gears,
metal twine, firewater |
135; bow is
player-made (use hemp string version) |
| aqualung |
fine coral mesh, silk lined steel helm, metal
twine, gnomish bolts, metal rod, fresh fish |
148; 20 charges of breath of the dead (EB) |
| rebreather |
aqualung, lime coated meshing, sharkskin tubing,
medium platemail helm, firewater, metal fastening |
175; head slot, effect: enduring breath (worn) |
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- diamond dust - rare drop off ice giants in Permafrost
- tattered gnomish cloak drops from various mobs in Sol A (clockworks,
bartenders, goblin torturers, foremen)
Velious Tinkering
All the items in this table must be made in the deluxe toolkit
sold in Iceclad Ocean (Velious). Note that the fine
plate armor pieces are made via the smithing skill.
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| item |
ingredients
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notes |
| footwarming boots |
unstained Small Fine
Plate Boots, Firewater, Sharkskin Tubing, Two Metal Rods, Metal
Twine, and Gnomish Bolts. |
AC 10, +5 sv vs cold,
trivial 235 |
| gnomish vanishing device |
Diamond, Small Lantern, Steel
Wire, Gnomish Bolts, Reflective Shard, Haze Panther Eye, and
Class Five Mana Battery.
Can be recharged by replacing the Class Five Mana Battery after
use. |
secondary slot only, 5 charges
of "invisibility cloak", size small, wt 0.7; ALL/ALL,
trivial >250 |
| telescopic eyepatch |
Low Quality Dire Wolf Fur, Gnomish
Bolts, Reflective Shard, and a Velium Lens. |
AC 3, Effect: telescope
trivial 82 |
| Watchman Armor (new trivials
December 12 - it will take time to nail down the new numbers)
All watchman armor can be recharged by replacing
the mana battery after use. All pieces are gnome-only, WAR,
CLR, PAL, SHD |
| clockwork watchman bracer |
unstained Small Fine Plate Bracer,
Cogs, Sprockets, Grease, Metal Rod, Glob of Tar, Class Five
Mana Battery, Metal Fastening, Metal Twine, and Gnomish Bolts.
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AC10, 10 charges of produce wrench
(6dmg 26dly LORE NORENT hammer), instant cast time, must be
equipped, size small, wt 3.0, trivial <=207 |
| clockwork watchman helm |
unstained Small Fine Plate Helm, Cogs, Sprockets,
Grease, Sifaye Dust, Velium Lens, Class Five Mana Battery, Metal
Fastening, Metal Twine, and Gnomish Bolts. |
AC13, 10 charges of Battery Vision (see invis),
6 second cast time, must be equipped, size small, wt 4.5, trivial
>207 <=218 |
| clockwork watchman vambraces |
unstained Small Fine Steel Vambraces, Cogs,
Sprockets, Grease, metal rod, holgresh fur, Class Five Mana
Battery, Metal Fastening, Metal Twine, and Gnomish Bolts. |
AC 11, wt 4.9, 10 charges of Cog Boost (40%
haste, duration [level * 0.3 minutes] + 1 minute), 5 second
cast time, must be equipped, size small, trivial 227 |
| clockwork watchman greaves |
unstained Small Fine Plate Greaves, Cogs,
Sprockets, Grease, Metal Rod, Holgresh Wing, Class Five Mana
Battery, Metal Fastening, Metal Twine, and Gnomish Bolts |
AC 8, wt 5.6, 10 charges of Grease Injection
(18 minute SoW), must be equipped, cast time 4, size large,
outdoors only, trivial 227 |
| clockwork watchman boots |
unstained Small Fine Plate Boots, Cogs, Sprockets,
Grease, Faun Hoof, Class Five Mana Battery, Metal Fastening,
Metal Twine, and Gnomish Bolts. |
AC 11, wt 4.9, size medium Effect: precision
mana infusion (increases DEX by 30 for 63 minutes, 10 charges;
trivial >229 |
| clockwork watchman gauntlets |
unstained Small Fine Plate Gauntlets,
Cogs, Sprockets, Grease, Block of Living Granite, Class Five
Mana Battery, Two Metal Fastening, Metal Twine, and Gnomish
Bolts. |
AC 12, wt 3.8, 10 charges of Steam
Overload (+30 STR for 63 minutes), cast time 5, must be equipped,
size small, trivial >232 <=238 |
| clockwork watchman breastplate |
unstained Small Fine Steel Breastplate, Cogs,
Sprockets, Grease, Gnomish Vanishing Device, Class Five Mana
Battery, Metal Fastening, Metal Twine, and Gnomish Bolts. |
AC 20, wt 7.5, 9 charges of invisibility cloak
(invisibility), 6 second cast time, must be equipped, duration
up to 20 minutes, size large >trivial 250 |
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- holgresh fur and holgresh wings drop off holgresh in Wakening
Lands
- glob of tar drops off tar goo in Wakening lands
- block of living granite drops off geonids in Wakening Lands
- sifaye dust drops off sifaye in Wakening Lands
- faun hoof drops off fauns in Wakening Lands
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| sewing contraption |
sewing contraption parts, gear, sprocket,
gnomish bolts, chitterling barb |
trivial 215; primary slot, +5% to tailoring |
| geerlock mechanical hammer |
smithy hammer, gears, sprocket, gnomish bolts,
grease, small piece of acrylia |
trivial 215; primary slot, +5% to smithing |
| geerlock scultping tools |
sculpting tools, gears, sprocket, gnomish
bolt, metal twine, darkclaw claw |
trivial 215; primary slot, +5% to pottery |
| geerlock planing tool |
planing tool, gears, sprocket, gnomish bolt,
belt of leathery fungus flesh |
trivial 215; primary slot, +5% to fletching |
| geerlock gem setter |
gem setter parts, gears, sprocket, gnomish
bolt, reflective shard, sensate reishi lens |
trivial 215; primary slot, +5% to jewelcraft
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| geerlock fermentation device |
ceramic lined still, cured leather tubing,
bottle, cork, porous mineral block |
trivial 215; primary slot, +5% to brewing |
| geelock(sic) all purpose cooking utensil |
utensil parts, gears, sprockets, gnomish bolts,
darkclaw claw |
trivial 215; primary slot, +5% to baking |
| These
tradeskill enhancers give you a percentage increase to your
skill with regards to success/failures, but are capped at a
modified 255. They do not affect skill gain, only your chance
to succeed on item creation. |
- chitterling barbs drop off chitterlings in Shadeweavers Thicket
- darkclaw claws drop off saurek darkclaws in Shadeweavers Thicket
- porous mineral block drops off netherbians in Netherbian Lair
- belt of leathery fungus flesh drops off plerg phlarg fiends
in Paludal Caverns
- sensate reishi drops off sensate reishis in Paludal Caverns
This item must be combined in a toolbox by a skilled gnomish tinker
NEW Gnome Cultural Armor
Note: while these items require imbued gems, they are NOT deity-specific
armor sets. And yes, they use celestial temper (the blue diamond
temper) not celestial essence
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| infused gear |
gear, celestial
temper |
trivial 191; wt 0.0, tiny, none/none |
| Clockwork Shadow Walker Armor (chain) |
clockwork watchman armor, varying
number of infused gears, metallic temper, imbued gem (imbued
ruby or imbued black sapphire), appropriate small chainmail
pattern
- 1 gear - boots, bracer
- 2 gears - coif, gloves
- 3 gears - pants, sleeves, tunic
no other imbued gems will work, and there is no nonimbued
version
- Clockwork Shadowwalker Gloves AC 12, DEX 5, AGI 5, HP
30, 10 charges steam overload (cast time: 10.0), wt 1.0,
tiny
- Clockwork Shadowwalker Bracelet AC 12, STR 5, HP 30, all
saves +5, 10 charges produce wrench (cast time 10.0), wt
1.0, tiny
- Clockwork Shadowwalker Boots AC 16, DEX 5, HP 30, 10 charges
precision mana infusion (cast time 10.0), wt 2.0, tiny
- Clockwork Shadowwalker Sleeves AC 16, STR 5, HP 35, 10
charges cog boost (cast time 10.0), wt 2.0, tiny
- Clockwork Shadowwalker Coif AC 17, DEX 5, HP 35, 10 charges
battery vision (cast time 10.0), wt 2.0, tiny
- Clockwork Shadowwalker Leggings AC 22, STR 5, STA 5, AGI
5, HP 40, 10 charges grease injection (cast time: 4.0),
wt 2.0, tiny
- Clockwork Shadowwalker Tunic AC 30, STR 10, DEX 5, STA
5, HP 45, 10 charges invisibility cloak (cast time 10.0),
wt 3.0, tiny
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trivial >250, WAR, PAL, SHD, CLR, ROG; GNM; recommended
level 45; dark blue in color
recharged with class 5 mana battery
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| Clockwork Observer Armor (plate) |
clockwork watchman armor, varying
number of infused gears, metallic temper, imbued gem (imbued
ruby or imbued black sapphire), appropriate small plate armor
mold
- 1 gear - boots, bracer
- 2 gears - coif, gloves
- 3 gears - pants, sleeves, tunic
no other imbued gems will work, and there is no nonimbued
version
- Clockwork Observer Gauntlets AC 24, DEX 5, WIS 5, INT
5, HP 25, mana 25, 10 charges of steam overload (cast time:
10.0), wt 1.0, tiny
- Clockwork Observer Helm AC 25, WIS 5, INT 5, HP 30, mana
30, 10 charges battery vision (cast time: 6.0), wt 2.0,
tiny
- Clockwork Observer Bracer AC 25, WIS 5, INT 5, HP 30,
mana 30, sv fire 5, sv disease 5, sv cold 5, sv magic 5,
sv poison 5, 10 charges produce wrench (cast time 10.0),
wt 1.0, tiny
- Clockwork Observer Vambraces AC 26, WIS 5, INT 5, HP 30,
mana 30, 10 charges of cog boots (cast time 10.0), wt 2.0,
tiny
- Clockwork Observer Boots AC 30, WIS 5, INT 5, HP 30, mana
30, 10 charges of precision mana infusion (cast time: 4.0),
wt 2.0, tiny
- Clockwork Observer Greaves AC 40, WIS 10, INT 10, HP 40,
mana 40, 10 charges grease injection (cast time: 10.0),
wt 3.0, tiny
- Clockwork Observer Breastplate AC 51, DEX 5, STA 5, WIS
10, INT 10, HP 40, mana 40, 10 charges invisibility cloak
(cast time 10.0), wt 3.0, tiny
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trivial >250, WAR, PAL, SHD, CLR; GNM; recommended level
45; light blue in color
recharged with class 5 mana battery
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other non-tinkering combines needed:
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| metallic temper |
minotaur blood, gnomish spirits, firewater
- in a brew barrel |
wt 0.0, tiny, none/none, trivial >123 <=136 |
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last updated 1 June 2003
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is a registered trademark of Sony Computer Entertainment America,
Inc. This site is not meant to represent official EQ policy, and
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