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EQ Fletching Recipes

 

If you wish more complete information, I recommend visiting Aoenla's Fletching Guide. You can also check the Ranger's Glade for info (if the Ranger's Glade is still down, then you can try hitting their forums for an ETA on the main site).

ArrowsBowsDartsQuest Recipes

Learn to FletchFletching PricesWood Elven Cultural (including fletching) — PoP Fletching

Arrows:

Naming

Old world arrows are named by three of their components, in order that they appear in the name, fletch, shaft, and arrowhead. For instance, an arrow made with wooden vanes, ceramic shafts, and hooked tips would be called a CLASS 4 Ceramic Hooked Arrow.
The new Luclin arrows, on the other hand, are simply called Condensed Substance Acrylia Arrows, where Substance is one of Shadow, Flame, or Ice.
The nock never changes the name of an arrow.

Class Shaft Tip
Arrow Name Component Arrow Name Component Arrow Name Component
CLASS 1 Several Round Cut Fletchings Wood Bundled Wooden Arrow Shafts Point Field Point Arrowheads
CLASS 2 Several Parabolic Cut Fletchings Bone Bundled Bone Arrow Shafts Hooked Hooked Arrowheads
CLASS 3 Several Shield Cut Fletchings Ceramic Bundled Ceramic Arrow Shafts Silver Silver Tipped Arrowheads
CLASS 4 Set of Wooden Arrow Vanes Steel Bundled Steel Arrow Shafts
CLASS 5 Set of Bone Arrow Vanes
CLASS 6 Set of Ceramic Arrow Vanes

Assembly

Arrows are assembled from four components, one each of arrowhead, arrow shaft, fletch, and nock. Each of these components contributes some combination of damage and range to the arrow produced. To find the stats any combination will produce, simply add up the stats from each of the components in the table below, and add to the "base arrow", of damage 1 and range 50. For instance, using the above example of CLASS 4 Ceramic Hooked Arrows with Small Grooved Nocks, you would have +1 dmg from Hooked Arrowheads, +2 dmg from Ceramic Arrow Shafts, +1 dmg and -25 range from Wooden Arrow Vanes, and +50 range from Small Grooved Nocks, for a total of +4 damage and +25 range. Add to 1 dmg and 50 range, and you have an arrow of 5 damage and 75 range.
The trivial to make an arrow is the highest trivial value of the four components. For instance, to make the CLASS 4 Ceramic Hooked Arrow with Small Groove Nocks, the trivial of each component would be 102 for Hooked, 135 for Ceramic Arrow Shafts, 122 for Wooden Arrow Vanes (the CLASS 4), and 56 for the Small Groove Nocks. Since 135 is the highest of these, that would be the trival value of the arrow.
Most arrow combinations return 5 arrows upon success. However, arrows with silver tips, and condensed substance acrylia arrows, return 10 arrows instead. Additionally, these arrows are magic, and can hit targets only affected by magic weapons.
Note that acrylia arrow shafts and condensed substance arrowheads only combine with each other, a shield cut fletching, and a small nock. The "Condensed Substance" can be one of Condensed Shadow, Condensed Flame, or Condensed Ice, which result in an arrow that does an additional 4 damage if the target fails to save against magic, fire, or cold, respectively. These shafts and arrowheads are made by Smithing.
All arrows have a weight of 0.1.

Arrowhead Damage Magic Damage Range Trivial
Field Point +0 - - 16
Hooked +1 - - 102
Silver Tipped +2 - - 182
Condensed Substance +3 4 - >250
Arrow Shaft Damage Magic Damage Range Trivial
Wooden +0 - - 16
Bone +1 - - 68
Ceramic +2 - - 135
Steel +3 - - 202
Acrylia +5 - +75 >250
Fletch Damage Magic Damage Range Trivial
Round Cut +0 - +0 16
Parabolic Cut +0 - +50 46
Shield Cut +1 - -50 82
Wooden Vanes +1 - -25 122
Bone Vanes +1 - +25 162
Ceramic Vanes +2 - +0 202
Nock Damage Magic Damage Range Trivial
Large Groove - - +0 16
Medium Groove - - +25 36
Small Groove - - +50 56
Base Arrow Damage Magic Damage Range Trivial
  1 - 50 16

 

Bows:

Naming

A bow is named by the tool with which it was made (if any), the material from which it was made, and the cams included or lack thereof. Much like the nocks of arrows, the string is not reflected in the name of a bow. For instance, a bow made with an Oak Bow Staff, Whittling Blade, one Standard Bow Cam, and any string would be called a Carved Oak 1-Cam Bow.
Again, a table of components and the resulting names:

Tool Staff Cam(s)
Bow Name Component Bow Name Component Bow Name Component
Rough (no tool) Hickory Hickory Bow Staff Recurve (no cam)
Carved Whittling Blade Elm Elm Bow Staff 1-Cam Standard Bow Cam
Shaped Planing Tool Ashwood Ashwood Bow Staff Compound 2 Standard Bow Cams
Oak Oak Bow Staff
Darkwood Darkwood Bow Staff
Shadewood Shadewood Bow Staff

Assembly

Bows are made by combining from two to five components in your fletching kit. All bows include a bow staff and a string; additionally, you may be able to add a tool and one or two cams, depending on the bow staff material. If your bow staff is made of elm or better, you may use a Whittling Blade. If your staff is ashwood or better, you may use a Planing Tool. If your staff is oak or better, you may use a single cam, and if it's darkwood or shadewood, you can use two cams to produce a compound bow. Unlike all other bow components, a tool is returned on failure, but consumed on success.
Much like arrows, you can take the values for the individual bow components from the table below and add or subtract them to figure the stats of the resulting bow. Note that, although all the "extras" actually reduce damage, they also reduce delay, usually enough that the overall damage/delay ratio is improved. And, again, the trivial of the bow is the highest trivial of its components (with the complication that two cam compound bows have a different trivial than single cam bows). For instance, making the Carved Oak 1-Cam Bow mentioned above, with a Silk String, would have a base 21 dmg, 65 delay, 125 range from the Oak Bow Staff, minus 2 dmg 8 dly for the Silk String, minus 1 dmg 4 dly for the Whittling Tool, minus 1 dmg 5 dly for the Standard Bow Cam, for a total of 17 dmg, 48 dly, 125 range. Trivial would be 192, the single cam trivial being higher than the others.
All player made bows have a weight of 4.0, excepting the quested Trueshot.

Staff Damage Delay Range Trivial
Hickory 10 50 50 16
Elm 13 51 75 68
Ashwood 16 58 100 129
Oak 21 65 125 168
Darkwood 25 68 150 215
Shadewood 27 66 200* 250
String Damage Delay Range Trivial
Hemp 0 0 - 16
Linen -1 -4 - 32
Silk -2 -8 - 46
Tool Damage Delay Range Trivial
Whittling Blade -1 -4 - 102
Planing Tool -2 -9 - 148
Cam(s) Damage Delay Range Trivial
Single -1 -5 - 192
Compound (2) -2 -10 - 235

* Note that the range of a shadewood bow depends also on the number of cams. A shadewood bow with no cams has a range of 150, with one cam has a range of 175, and with two cams a range of 200.

Restringing

Bows can be restrung for a slight modification to damage and delay. Just combine the bow and the new string in your fletching kit. The string must be a different type than the bow is already strung with, and the combine never fails. Trivial is 15.

 

Darts

item

ingredients

trivial/comments
fishbone dart

fishbone dart tool, fish bones
or
fishbone dart tool, salmon bones

throwing: 2/20, wt 0.1, range 225, size small, rec level 1; WAR, PAL, RNG, SHD, MNK, BRD, ROG, BST; ALL, trivial 162, yield 5

whittled fishbone darts high quality fish bones, fishbone dart tool throwing: 3/20, wt 0.1, range 250, size small, rec level 1; WAR, PAL, RNG, SHD, MNK, BRD, ROG, BST; ALL, trivial 182, yield 5

fishbone dart tool is returned on both success and failure

Quest Recipes:

Trueshot Longbow

To obtain a Treant Bow Staff (note that this is LORE, but not NO DROP), you must speak with Maesyn Trueshot in Faydark's Champions, the Rangers' Guild in Kelethin. Get a components bag from him, and combine a Spiderling Silk, Micro Servo, Wooden Shards, and Dwarven Wire.

  • Spiderling Silk is obtained by killing spiderlings anywhere, naturally.
    Spiderling Silks are stackable and tradeable. You will need one per Trueshot attempt.
  • Micro Servos are dropped by Rogue Clockworks in the Steamfont Mountains.
    Micro Servos are stackable but NO DROP. You will need two for every Trueshot attempt.
  • Get Wooden Shards by giving a small lantern to Jyle Windshots in Hogcaller's Inn in West Freeport—don't be fooled by the Jyle in East Freeport! There is a chance (perhaps 1 in 20) that Jyle may give you a Wooden Heart instead of Wooden Shards. If you're a ranger yourself, hold on to this; it's used in the Raincaller upgrade of the Trueshot. If you aren't, you might as well destroy it because it's NO DROP.
    If you're evil, you can also get Wooden Shards by killing treants, but this can make it hard to pay Maesyn a visit later. But you can often find them on merchants in areas where players kill treants, if you find your warm welcome in Freeport is a little bit uncomfortable due to one faction or another.
    Wooden Shards are stackable and tradeable. You will need one for each Trueshot attempt.
  • Getting the Dwarven Wire is a small quest itself. It's easiest to do this on the way back from getting the Wooden Shards in Freeport. Get off the ship at Erollisi Isle in the Ocean of Tears, run into the nearest hut, and buy Kiola Nuts. You will need four Kiola Nuts per Trueshot attempt; these cost at least 1gp 7sp 3cp each. Hopefully you can do this quickly enough to run back to the ship before it leaves; if not, wait around and catch the next one.
    When you get to Butcherblock, go to South Kaladim and give Tumpy Irontoe in Irontoe Eats one Kiola Nut and one Flask of Water at a time. He will give you back one Tumpy Tonic for each of these. Now go to North Kaladim, and locate Trantor Everhot. He wanders, so you might have to search or track a bit. Give him two Tumpy Tonics at a time, and he'll give you one Dwarven Wire for every two tonics.
    Dwarven Wire is stackable, but NO DROP. Get two Dwarven Wire for each Trueshot attempt.

When you have combined these in the bag, give it to Maesyn (make SURE you've combined it first!) and he will return to you a Treant Bow Staff (LORE, but not NO DROP).
Now, in your fletching kit combine this Treant Bow Staff, another Micro Servo, another Dwarven Wire, and a Planing Tool (bought from bowyer vendors, costs at least 10pp 7gp 1sp). If you're either very skilled or very lucky, you'll have your new Trueshot Longbow! The combine is trivial at 235.

Trueshot Longbow: LORE, DMG: 20, Delay: 45, Range: 100, weight 3.0, Class: RNG, Race: HUM ELF HEF

Luclin Quest Recipes

All these quests start with Merchant Rytan in Shar Vahl, on the southwest side of town at loc -403, 410. Full writeup on this quest can be found here

Item Ingredients Trivial
Grimling Bone Shaft (NO DROP)
produces 3 shafts
Skeletal Grimling Femur (NO DROP),
Xakra Dart Crafting Tool (LORE, NO DROP) or Grimling Dart Crafting Tool (LORE, NO DROP)
36
Xakra tooth dart
(dmg 5, dly 26, range 75)
Grimling Bone Shaft (NO DROP), xakra tooth (NO DROP),
Xakra Dart Crafting Tool (LORE, NO DROP)
46
Grimling Dart Crafting Tool (LORE, NO DROP) Xakra Dart Crafting Tool (LORE, NO DROP), Crafting Tool Shaft Attachment <=48
Grimling Fang Dart (NO DROP)
(dmg 7, range 85, Archery)
Grimling Bone Shaft, grimling fang (NO DROP), Grimling Dart Crafting Tool (LORE, NO DROP) >54
Rockhopper Dart Crafting Tool (LORE, NO DROP) Grimling Dart Crafting Tool (LORE, NO DROP), Crafting Tool Hook Attachment (LORE, NO DROP <=48
Rockhopper Talon Dart (NO DROP)
(dmg 10, dly 0, range 95)
Rockhopper Dart Crafting Tool (LORE, NO DROP), Rockhopper Foot (LORE, NO DROP) <=104
Owlbear Dart Crafting Tool (LORE, NO DROP) Rockhopper Dart Crafting Tool (LORE, NO DROP), Crafting Tool Handle Attachment (LORE, NO DROP <=48
Owlbear Feather Dart
(dmg 12, dly 0, range 120)
Owlbear Feather, Owlbear Dart Crafting Tool (LORE, NO DROP); BAR, IKS, OGR, TRL, VAH; ALL; yield 3
>120 <=139