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Originally, I was just making a web site to make
trade skills easier, but I know there are a lot of roleplayers scattered
across the servers who are interested in more than just skills.
There are also a couple tips in here that may make life easier for
the true "newbies" among us. Unfortunately, this section
is not edited/updated very often, as it's rather low on my priority
list.
Character description
-- Random hunting hints -- RP
guilds -- Language Lessons
While I personally dislike all the folks who walk up without a
word and start inspecting my equipment (I feel like there's a bunch
of peeping toms staring down my bodice), there is a way to add to
the eyeful folks get when they do that. For those of you who don't
mind the folks who spam-inspect you, and then harass you trying
to buy the clothes off your back, it's a good spot to put any info
about yourself that you want to share.
Take a good long look at yourself from an external view (i.e.,
press the f9 key a time or two, so you can see yourself on your
screen). Right click on yourself, and it should bring up a picture
of you, with a blank area below it. Type in a brief character history
(or whatever you prefer) that will show when anyone looks at your
equipment. ("If you're done staring, kindly remove your eyeball
from my bodice" was one of the ones I heard of that got a giggle
out of me.)
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"Hail a sand giant" - By now, if you've done much group
hunting, you've probably hear this one, however, here's some RP
justification/explanation for it. Your group just got done beating
on something nasty, and most of the spellcasters are busy meditating.
Something nasty comes over the hill, and you need to get out a timely
warning before it stomps on your party. You can try, "Guys, look
out, there's a ..." followed by the sounds of one or more party
members getting blindsided. There's a faster way to warn, them,
however, to make up for the time that it's slower to type a warning
than it is to physically say it. Target the critter and hit the
"h" key to hail it. Think of this as the RP equivalent of pointing
at it and blurting a warning. Once you've hailed it, then
you can give more accurate information about where it is and who
is in danger ... as you yourself either backpedal out of it's path,
or move to defend your group's spellcasters. For those of you busy
meditating with your noses in your spellbooks, if you hear someone
hail a nasty critter, get your nose out of that book and be ready
to move or fight. It might just save your life and the lives of
those with you.
Corpse fetching - You died somewhere you should not have
been ... again. And, well, you would die ... again ... if you tried
to loot your body in that particular spot. If you're unable to become
invisible, or you died somewhere that creatures can see through
invisible, then get yourself, and a couple bodyguards into the general
area where you died. Then carefully edge your way closer
to your body, trying a /corpse every step or two. The moment the
command works, BACK up many steps, and /corpse again. Repeat this
process until you've got your body somewhere that is a little safer.
Think of this as the RP equivalent of grabbing your corpse and dragging
it to somewhere you can loot it in safety. You have to get close
to it to "grab" it, and can only drag in tiny spurts because, well,
have you ever tried dragging something that is as heavy, or heavier
(due to gear) than yourself? Not a fun process for distance-dragging,
is it? You can also do this with other people's corpses as well,
as long as they have given you /consent. It helps to have /corpse
pre-mapped to a socials button in advance, to speed up the dragging
process.
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- Winterborne,
based on Xegony, is a roleplaying guild that branched off from
Conclave of the Wyrm.
- The Elemental
Dragon is a roleplaying guild on Rodcet Nife that seeks knowledge
and enlightenment about the gods.
- Visit the Dark
Legion of Xegony -- but if yew don't speek ogur or troll,
yew may hab problems unnerstanding tings heer.
- Terris-Thule is the home of the Bloodhorde,
an evil roleplaying guild
- House
Velahr on Rodcet Nife is home of another evil roleplaying
guild
- Xegony is also the home of Darkmoon
(an rp guild of Innoruuk's children) and Clan
MacLear (dedicated to serving Halas and her children)
- Bertoxx is the home of Faydwer's
Brethren
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All the races, other than human, know at least one language other
than Common Tongue when they start out. You can learn other languages
as you go along, both for the pure fun of it, and for things like
reading odd books in various languages (several of the poison tomes,
spell research books, etc. are written in other languages.).
There are two main ways to learn other languages, and you can intermix
them.
- As you progress in levels, your trainer will offer to teach
you various languages, should you wish to spend the training points
(and pp at higher skill ratings).
- Find someone who speaks the language, listen to them talk the
language a while, and then practice the language yourself.
This second method is a great way for a group to pass 10 or 15
minutes while they are waiting for someone or something to happen.
Make sure you are grouped, and in close physical proximity to each
other. Each member of the party should change their language to
something that at least 1 other in the group does not know, or knows
to a much lesser degree than you. (/lang #, where "#"
is a language number from your list changes your spoken language
to that language. A full listing of the languages that you know
and can attempt to speak can be found by using /lang help)
Then go to your socials menu and program up some macros
for language lessons. Due to the potential lag issues caused by
"spamming" lots of text quickly, it's recommended that
you use either single-letter lines of text or program in some pauses.
Party members can also turn off groupsay in the chat filter so that
they don't see all the language spam, but only the skill improvment
messages ("Your language skills have improved"). However,
if folks have groupspeak off, remember to work out signals in advance
for getting everyone else's attention so they remember to turn it
back on when you're done.
With the /lang command making it easier to quickly change languages,
you can also use macros to change languages, send some text, and
change languages back again, so you don't forget to switch back
to Common later on.
Example social text
/lang 2
/pause 5,/gsay blah
/pause 5,/gsay blah
/pause 5,/gsay blah
/lang 1
Put that socials button onto one of your hotkeys that is currently
unused. Turn off group say (in your chat filter section of
the options menu) so that you don't see the spam that the others
are saying, only the skill increases and your own babble. Remember
to turn group say back on in the chat filters when you're done with
the lesson.
Take a deep breath, and then everyone begin babbling at once, via
the hotkeys, in the various languages. (This is called "spamming")
Have one person ready to switch back to Common (/lang 1) at the
drop of a hat and spam "HOLD!" in normal say until everyone stops
if there is danger approaching (alternately, have someone jump up
and down or do some other action to get people's attention). At
random times, you will see a message flash across your screen that
says "Your language skills have improved."
However, you won't see those improvements on your skill list
until you zone or log off and back on. You also will be unable
to teach anyone else your newly-learned language skills until you
have zoned or camped. It's amazing how quickly you can become very
multilingual, with a few good friends from other races to assist
you.
If you cannot find someone who is excellent in a given language,
you and a friend can slowly skill up in the language, as long as
it is offered by a trainer. One of you put 1 skill point into the
language. Then spam the other person using that language until they
see TWO "Your language skills have improved."
messages (you can train them to 1 point above your current skill).
Zone. Have the person who just got the two skill increases spam
the language back, until the first person gets two increases. Zone.
Rinse. Repeat.
The current languages available in-game are:
- common
- barbarian
- erudian
- elvish
- dark elvish
- dwarvish
- troll
- ogre
- gnomish
- halfling
- thieves cant
- old erudian
- elder elvish
- froglok
- goblin
- gnoll
- combine
- elder tier'dal
- lizardman
- orcish
- faerie
- dragon
- elder dragon
- dark speech
- vah shir
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The fine print: All text on this site is copyright
by the respective authors. The game EverQuest is a registered trademark
of Sony Computer Entertainment America, Inc. This site is not meant
to represent official EQ policy, and we are not responsible for
errors/omissions that occur due to changes in EverQuest trade skills.
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