|
The Cazic Thule zone was massively changed on March 7, 2002. Along
with new, nastier mobs, there were new recipe books that dropped.
All require drops from the Cazic Thule zone, and many of the drops
required are extraordinarily scarce. For now, the recipes, other
than the baking recipes, are staying here, as we continue to chip
away at verifying recipes, stats and drops.
Five books were added to the game at the relaunch of this zone.
Below are the pertinent comments from books 2 through 5 (book
1 contained no tradeskill information), as well as what information
we have on the finished product.
Blacksmithing - some recipes
verified
- Day 13. Kinopio tells me that he used to be a smith of some
reknown in his youth. I find it easy to believe. He spent all
afternoon laying out plans for a set of chainmail: A mold, a vial
of distilled blood, and several sheets of metal. If only we had
sheets of metal!
- Day 17. Though ill, Kinopio has gone to work with a will. Using
my lizard-blood temper, he hammered two pristine lizard scales
togeather to form a large plate - it looks exceptionally tough.
Perhaps we can use it to escape. (more)
- (Spanners book) This book is property of Spanner Scrapsnatcher.
Hands off!!
- Making a long sword - so nice. So very nice! With a few molds,
a sheet of metal, and a little lizard blood temper, I created
one in just an afternoon! Use a long blade mold, a hilt mold,
a pommel mold, otherwise it won’t sit right in your hand. You
can try it with a heavy steel blade mold, or a dagger mold instead
if you like. I bet they work just as well.
- The Swampwood staves are great things. Take a sheet of metal,
and wrap it around using a little of that lizard-blood temper
(Tastes nice too) and hammerhead mold and you’ve got a really
handy sledgehammer! I use mine to keep my tent pegs in the ground
I suppose even a mace head mold would work if you were that
way inclined. Mind you, who wants a mace when you can have a
good gnomish hammer.
- Now then, shields. Shields are tricky things. Big, heavy beasts
they are - not so kindly if you're not so tall. I reckon with
a few sheets of metal, some of that tasty lizard-blood temper,
a mold and my smiting hammer that I could knock up a shield.
I'll give it a go! I hate this jungle. - Spanner
- Day 20. Kinopio showed me plans for a suit of full plate armour
based on the lizard plating that he constructed several days ago.
With a smithing hammer, flask of water, leather padding, mold
and several of the lizard platings, he claims to be able to make
anything.
Some of these still contain guesswork, here's what
we've sorted out so far:
- chainmail: banded armor mold, distilled lizard blood (see below),
varying numbers of sheets of metal
- tae ew chain bracer: banded bracer mold,
distilled lizard blood, 1 sheet of metal: AC 15, DEX 3, WIs
3, HP 10, mana 10, sv disease 2, required level 51, wt 3.0,
medium, RNG, ROG, SHM; ALL
- tae ew chain sleeves: banded sleeves mold, distilled
lizard blood, 2 sheets of metal: AC 17, DEX 3, WIS 3, AGI 3,
mana 30, sv fire 5, sv cold 5, wt 3.0, medium, recommended level
51, RNG, ROG, SHM; ALL
- tae ew chain helm: banded helm mold, distilled lizard
blood, 2(?) sheets of metal: AC 16, STR 2, STA 6, WIS 4, mana
30, sv magic 4, wt 3.0, medium, recommended level 51, RNG, ROG,
SHM; ALL, trivial >250
- tae ew chain gloves: banded glove mold, distilled lizard
blood, 2(?) sheets of metal: AC 15, STA 4, WIS 4, mana 10, required
level 51, wt 3.0, medium, RNG, ROG, SHM; ALL
- tae ew chain boots: banded boot mold, distilled
lizard blood, 1 sheet of metal: AC 22, WIS 3, AGI 3, STA 2,
sv fire 1, sv magic 1, required level 51, wt. 3.0, medium, RNG,
ROG, SHM; ALL
- tae ew chain leggings: banded leggings mold, distilled
lizard blood, 3 sheets of metal: AC 23, STR 3, DEX 2, STA 4,
WIS 4, AGI 2, HP 60, 2 to all saves, required level 51, RNG,
ROG, SHM; ALL, trivial >250
- tae ew chain tunic: banded tunic mold, distilled lizard
blood, 3 sheets of metal: AC 45, STR 5, DEX 5, STA 8, WIS 11,
AGI 8, HP 50, mana 50, 5 to all saves, required level 51, trivial
>250
- lizardscale plate sheet: lizard-blood temper (see below),
2 pristine tae ew scales, trivial <=205
- Tae Ew Mace: lizard blood temper, sheet of metal, swampwood
staff, mace head mold: 1HB, 12/20. STR 3, INT 3, WIS 3, HP 50,
sv disease 7, sv poison 7, recommended level 51, wt 1.0, "all
1HB classes"
- Tae Ew long sword: lizard blood temper, sheet of metal,
long blade mold, hilt mold, pommel mold: 1 hand slash, 12/20,
magic, STR 3, WIS 3, INT 3, HP 50, sv disease 7, sv poison 7,
recommended level 51, weight 1.0, size medium. WAR, PAL, RNG,
SHD, BRD; ALL, trivial >250
- Tae Ew two handed sword: lizard-blood temper, sheet
of metal, heavy steel blade mold, hilt mold, pommel mold; magic,
2HS, damage 34, delay 35, STR 6, WIS 6, INT 6, HP 100, mana 25,
sv disease 14, sv poison 14, WAR, PAL, RNG, SHD, ALL, trivial
>250, wt 4.0, medium
- Tae ew dagger: lizard-blood temper, sheet of metal, dagger
mold, hilt mold, pommel mold; piercing, 14/24, STR 3, WIS 3, INT
3, HP 50, sv dis 7, sv pois 7, wt 1.0, size medium; WAR, RNG,
BRD, ROG, BST; ALL, recommended level 51, trivial >250
- tae ew two hand hammer: lizard-blood temper, sheet of
metal, swampwood staff, hammer head mold; 2HB, damage 34, delay
35, STR 6, WIS 6, INT 6, HP 100, mana 25, sv disease 14, sv poison
14, magic, required level 51, WAR, CLR, PAL, RNG, SHD, DRU, MNK,
SHM, BST; ALL,wt 5.5, trivial <=250
- Tae ew shields: lizard-blood temper, "a few"
sheets of metal, smithy hammer, appropriate shield mold (impossible
to accurately guess what mold will need how many sheets of metal.
However, guesses are that most will need 1 or 2 sheets )
- kite shield (named "tae ew shield" in-game):
lizard-blood temper, 2 sheets of metal, kite shield mold, smithy
hammer; AC 35, STR 8, WIS 8, INT 8, HP 50, mana 50, sv fire
25, sv disease 7, sv poison 7, sv magic 10, wt 4.5, medium,
magic, WAR, CLR, PAL, RNG, SHD, DRU, BRD, SHM; ALL, required
level 51, trivial >250
- full plate armor: lizardscale plate sheet, smithy
hammer, water flask, leather padding, mold (varying numbers
of plating based on piece, so far no single-plate recipes have
been found). Armor is a dark green plate graphic
- Tae ew plate bracer: 2 lizarscale plate sheets, flask
of water, leather padding, smithy hammer, medium plate bracer
mold; magic item, AC 19, STA 3, WIS 1, INT 1, HP 35, mana 20,
sv cold 1, wt 5.0, size medium, recommended level 51, WAR, CLR,
PAL, SHD, BRD; ALL, trivial <=211; olive green in color
- tae ew plate boots: 2 lizardscale plate sheets, flask
of water, leather padding, smithy hammer, medium plate boots
mold; magic, AC 25, STA 5, WIS 2, INT 2, sv magic 5, required
level 51, WAR, CLR, PAL, SHD, BRD; ALL
- tae ew plate gloves: 2 lizardscale plate
sheets, flask of water, leather padding, smithy hammer, medium
plate gloves mold, AC 19, STR 2, WIS 4, INT 4, mana 40, sv fire
2, sv disease 1, sv cold 1, sv magic 2, sv poison 1, recommended
level 51, WAR, CLR, PAL, SHD, BRD; ALL, trivial <=250
- tae ew plate sleeves: verification needed
on number of lizardscale plate sheets used; AC 26, DEX
5, AGI 5, HP 40, sv fire 2, sv cold 2, sv magic 2, wt 5.0, medium,
required level 51, WAR, CLR, PAL, SHD, BRD; ALL
- tae ew plate greaves: 3 lizardscale plate sheets, flask
of water, leather padding, smithy hammer, (medium) plate greaves
mold; AC 32, STR 4, STA 4, WIS 4, INT 4, HP 90, mana 50, sv
fire 2, sv disease 2, sv cold 2, sv magic 2, sv poison 2, wt
8.0, medium, WAR, CLR, PAL, SHD, BRD, ALL, required level 51,
trivial <=244
- tae ew plate helm: 2lizardscale plate sheets,
flask of water, leather padding, smithy hammer, (medium) plate
helm mold; AC 26, STR 2, STA 4, AGI 4, mana 35, sv disease 3,
sv poison 3, wt 5.0, medium, WAR, CLR, PAL, SHD, BRD, ALL, required
level 51, trivial <=250
- tae ew plate breastplate: 3 lizardscale plate sheets,
flask of water, leather padding, smithy hammer, (medium) plate
breastplate mold; AC 50, DEX 2, STA 10, WIS 9, INT 9, AGI 2,
HP 40, mana 70, sv disease 5, sv magic 5, sv poison 5, required
level 51, wt 8.0, medium, WAR, CLR, PAL, SHD, BRD, ALL, trivial
<=250
Brewing - both recipes verified
- Day 9. Kinopio discovered a barrel suitable for brewing, in
one of the piles that line the walls, using two vials of runtlings
blood and a single vial of distilled mana, I managed to distill
the substance into a think viscous fluid.I shall investigate tomorrow
- Day 14. What a day. It started well-from a scale temper and
vial of lizards blood (Thankfully still in good condition after
all this time due to my preservations) I created a lizard blood
temper. Then Kinopio passed out, he shows no signs of consciousness
translations:
- distilled lizard blood: 2 tae ew blood, vial of distilled
mana (requires 2 sapphires per vial), trivial <=135
- lizard-blood temper: scale
temper , 1 tae ew blood, trivial <=135
Jewelcrafting
- Day 2. Within the mounds of jumble I found a strange ore. It
seems local to this area's geology - and has fascinating properties.
Using my firestaff as a makeshift forge I found that two lumps
of this ore could be enchanted with a vile of distilled mana -
interesting.
- Day 4. The enchanted ore seems to bond well with certain jewels
I have with me: Diamonds, blue diamonds, sapphires, black sapphires,
and rubies. I shall note these for further investigation on our
return to the academy.
From this, enterprising experimenters have found the
following ...
- enchanted cazicite bar: 2 cazicite chunks, 1 vial of distilled
mana (requires 2 sapphires per vial) **combine in forge**
(trivial <=141)
- enchanted cazicite bar + [gem] (diamond, blue diamond, black
sapphire, ruby, sapphire) = cazicite jewelry
- cazicite black sapphire earring: AC 2, mana 15, HP
15, sv cold 8, sv fire 8, sv magic 8, sv posion 13, sv disease
13, required level 51, all/all, trivial >250
- cazicite blue diamond ring: AC 4, HP 10, mana 10, 10
to all saves, required level 51, all/all, trivial >250
- cazicite diamond bracelet: AC 6, hp 30, mana 30, sv
cold 13, 11 to all other saves, recommended level 51, all/all,
trivial >250
- cazicite sapphire tiara: AC 4, mana 20, HP 20, 10 to
all saves, required level 51, all/all, trivial >250
- cazictie ruby veil: AC 2, 9 to all saves, wt 0.1, required
level 51, all/all, trivial >250
- Note that cazicite chunks have been reported to drop on mobs
"near the mud temple".
Tailoring - armor recipes
verified
- Day 7. Gods, a week has passed. Kinopio's nightmares are worse.
They are effecting his judgement. My day was spent curing the
hide of the runtling - a long process, using a vial of the poor
creatures blood the result is a hard leather. Perhaps I can put
it to use.
- Day 8. Kinopio is restless, so I put him to work with the cured
hide. He has hidden talents: From one section of hide he created
a tough belt for himself, and from another section he produced
a gorget. Amazing. (more)
- Day 10. Kinopios skills know no bound. Using the distilled blood
and two sections of hardened hide, he created a backpack the likes
of which I have never seen before. From two portions of the distilled
blood, a section of hide, and a whip pattern of his own he even
made a rudimentary weapon. (more)
- Day 11. The day went slowly. Kinopio and I discussed possible
uses for this cured hide. He seems to think that one could fashion
an entire suit of armor from it, simply using sections of cured
hide in various quantity with appropriate pattern. I slept most
of the day.
- Day 21. Kinopio woke before me and ran out of the door. He was
gone all morning, and appeared soaked in blood and sweat in the
afternoon. Locking the door behind him he sat in a corner, staring
into space, clutching a strange silk substance in his hand.
- Day 22. Kinopio sleeps fitfully. From two of the stands of the
silk, smeared in some form of unidentifiable ichor, I was able
to make a crude swatch of silk. From whatever creature this originates,
I would rather not know - it is strong, and yet flexible. Inordinately
so.
- Day 23. I fear for Kinopio's mental state, he appears to have
gone quite insane. Whilst constantly gibbering about some kind
of sacrifice, has shaking hands crafted something from the silk
swatch and a pattern of his own making - imagine my suprise when
the poor soul presented me with a hand-sewn cap!
- Day 24. A tranformation has occured in my companion. His former
state of incoherence and madness has been replaced by a firm determination.
He seems resolved, though in what I cannot say. The cap fits well
- it seems that the silk can be used to make other garments.
Translations ...
- hardened lizard hide: flawless tae ew hide, tae ew blood,
trivial <=160
- leather armor: hardened lizard hide(s), pattern - armor
is a dark green leather
- tae ew leather bracers: 1 hardened tae ew hide, wristband
pattern: AC 8, magic, WIS 4, HP 35, mana 20, sv fire 2, recommended
level 51, magic, MNK, DRU, BST; ALL, size medium, wt 1.0
- tae ew leather sleeves: 1 hardened tae ew hide, sleeve
pattern: AC 9, WIS 5, HP 40, sv fire 4, sv cold 4, sv magic
4, recommended level 51; MNK, DRU, BST, magic, wt 0.5, size
medium
- tae ew leather pants: 2 hardened tae ew hides, pants
pattern: AC 13, STR 4, DEX 2, STA 6, CHA 4, INT 2, HP 90, mana
50, sv disease 4, sv poison 4; recommended level 51; MNK, DRU,
BST, magic, wt 1.5, size medium, trivial >250
- tae ew leather gloves: 1 hardened tae ew hide, glove
pattern (stats not available, combine failed)
- tae ew leather boots: 1 hardened tae ew hide, boot
pattern: AC 9, STA 3, WIS 3, sv disease 2, sv magic 3; MNK,
BST, DRU; ALL, wt 0.5, medium, trivial >229
- tae ew leather cap: 1 hardened tae ew hide, cap pattern:
AC 10, DEX 3, WIS 6, AGI 3, mana 35, sv fire 2, sv cold 2, sv
magic 5; MNK, BST, DRU; ALL, wt 0.5, medium, trivial >229
- tae ew leather belt: 1 hardened tae ew hide,
belt pattern: AC 12, STR 4, STA 4, CHA 4, WIS 4, INT 4, sv fire
12, sv magic 6, wt 1.0, medium; ALL/ALL
- tae ew leather tunic: 2 hardened tae ew hides, tunic
pattern: AC 20, STR 7, STA 7, WIS 8, HP 40, mana 70, all resists
+6; MNK, BST, DRU; ALL, wt 1.5, medium, trivial >229
- backpack: 2 hardened tae ew hides, backpack pattern: tae
ew hide sack: wt 0.1, 100% weight reduction, 10 slot, holds
giant items, trivial >250
- tae ew whip: 2 vials distilled blood, hardened lizard
hide, whip pattern: 1HS, 12 damage, 20 delay, STR 3, WIS 3, INT
3, HP 50, sv poison 7, sv disease 7, wt 1.0, medium, magic, WAR,
PAL, SHD, RNG, BRD; ALL, trivial >234.
- spinechill silk swatch: 2 spinechill silk, 1 spinechill ichor
vial
- Tae Ew Silk armor, appears to be a visible-only armor set:
spinechill silk swatch, pattern (requires more than one swatch
for larger items). All pieces are NEC, WIZ, MAG, ENC; ALL.
Recommended level 51. Visible pieces are a very dark green in
color. From the pattern emerging, these are are all likely to
be wt 0.1, size medium, trivial >250
- Tae Ew Silk Bracers: 1 spinechill silk swatch, bracer
pattern: AC 5, STA 6, CHA 3, INT 9, HP 10, mana 20, wt 0.1,
size medium
- Tae Ew Silk Gloves: 1 spinechill silk swatch, glove
pattern: AC 5, CHA 8, INT 8, AGI 8, mana 35, sv fire 2, sv magic
2
- Tae Ew Silk Sleeves: 1 spinechill silk swatch, sleeve
pattern: AC 7, INT 7 HP 20, mana 35, sv fire 3, sv magic 4
- Tae Ew Silk Cap: 1 spinechill silk swatch, cap pattern:
AC 7, DEX 4, AGI 4, WIS 4, INT 4, CHA 4, STA 3, mana 45, sv
fire 2, sv cold 2, sv magic 2
- Tae Ew Silk Pants: 2 spinechill silk swatches, pants
pattern: AC 8, DEX 2, HP 10, mana 10, all saves +4
- Tae Ew Silk Robe: 2 spinechill silk swatches, robe
pattern: AC 13, STR 4, DEX 5, STA 4, CHA 5, WIS 4, INT 5,
AGI 5, HP 50, mana 90, all saves +6
- Tae Ew Silk Boots: 1 spinechill silk swatch, boot pattern:
AC 6, STR 5, INT 3, HP 20, mana 35, sv disease 2, sv magic 3,
sv cold 3, sv poison 3
- failed experiments: 1 or 2 spinechill silk swatches,
belt pattern = DNC, 1 spinechill silk swatch, cloak pattern
= DNC; 1 or 2 spinechill silk swatches, mask pattern = DNC;
1 or 2 spinechill silk swatches, shoulderpad pattern = DNC
ichor and spinechill silk is reported as dropping of maze spiders
Last updated 17 May 2003
The fine print: All text on this
site is copyright by the respective authors. The game EverQuest
is a registered trademark of Sony Computer Entertainment America,
Inc.This site is not meant to represent official EQ policy, and
we are not responsible for errors/omissions that occur due to changes
in EverQuest trade skills.
|