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Cazic-Thule Recipes

The Cazic Thule zone was massively changed on March 7, 2002. Along with new, nastier mobs, there were new recipe books that dropped. All require drops from the Cazic Thule zone, and many of the drops required are extraordinarily scarce. For now, the recipes, other than the baking recipes, are staying here, as we continue to chip away at verifying recipes, stats and drops.

Five books were added to the game at the relaunch of this zone. Below are the pertinent comments from books 2 through 5 (book 1 contained no tradeskill information), as well as what information we have on the finished product.


 

Blacksmithing - some recipes verified

  • Day 13. Kinopio tells me that he used to be a smith of some reknown in his youth. I find it easy to believe. He spent all afternoon laying out plans for a set of chainmail: A mold, a vial of distilled blood, and several sheets of metal. If only we had sheets of metal!
  • Day 17. Though ill, Kinopio has gone to work with a will. Using my lizard-blood temper, he hammered two pristine lizard scales togeather to form a large plate - it looks exceptionally tough. Perhaps we can use it to escape. (more)
  • (Spanners book) This book is property of Spanner Scrapsnatcher. Hands off!!
    • Making a long sword - so nice. So very nice! With a few molds, a sheet of metal, and a little lizard blood temper, I created one in just an afternoon! Use a long blade mold, a hilt mold, a pommel mold, otherwise it won’t sit right in your hand. You can try it with a heavy steel blade mold, or a dagger mold instead if you like. I bet they work just as well.
    • The Swampwood staves are great things. Take a sheet of metal, and wrap it around using a little of that lizard-blood temper (Tastes nice too) and hammerhead mold and you’ve got a really handy sledgehammer! I use mine to keep my tent pegs in the ground I suppose even a mace head mold would work if you were that way inclined. Mind you, who wants a mace when you can have a good gnomish hammer.
    • Now then, shields. Shields are tricky things. Big, heavy beasts they are - not so kindly if you're not so tall. I reckon with a few sheets of metal, some of that tasty lizard-blood temper, a mold and my smiting hammer that I could knock up a shield. I'll give it a go! I hate this jungle. - Spanner
  • Day 20. Kinopio showed me plans for a suit of full plate armour based on the lizard plating that he constructed several days ago. With a smithing hammer, flask of water, leather padding, mold and several of the lizard platings, he claims to be able to make anything.

Some of these still contain guesswork, here's what we've sorted out so far:

  • chainmail: banded armor mold, distilled lizard blood (see below), varying numbers of sheets of metal
    • tae ew chain bracer: banded bracer mold, distilled lizard blood, 1 sheet of metal: AC 15, DEX 3, WIs 3, HP 10, mana 10, sv disease 2, required level 51, wt 3.0, medium, RNG, ROG, SHM; ALL
    • tae ew chain sleeves: banded sleeves mold, distilled lizard blood, 2 sheets of metal: AC 17, DEX 3, WIS 3, AGI 3, mana 30, sv fire 5, sv cold 5, wt 3.0, medium, recommended level 51, RNG, ROG, SHM; ALL
    • tae ew chain helm: banded helm mold, distilled lizard blood, 2(?) sheets of metal: AC 16, STR 2, STA 6, WIS 4, mana 30, sv magic 4, wt 3.0, medium, recommended level 51, RNG, ROG, SHM; ALL, trivial >250
    • tae ew chain gloves: banded glove mold, distilled lizard blood, 2(?) sheets of metal: AC 15, STA 4, WIS 4, mana 10, required level 51, wt 3.0, medium, RNG, ROG, SHM; ALL
    • tae ew chain boots: banded boot mold, distilled lizard blood, 1 sheet of metal: AC 22, WIS 3, AGI 3, STA 2, sv fire 1, sv magic 1, required level 51, wt. 3.0, medium, RNG, ROG, SHM; ALL
    • tae ew chain leggings: banded leggings mold, distilled lizard blood, 3 sheets of metal: AC 23, STR 3, DEX 2, STA 4, WIS 4, AGI 2, HP 60, 2 to all saves, required level 51, RNG, ROG, SHM; ALL, trivial >250
    • tae ew chain tunic: banded tunic mold, distilled lizard blood, 3 sheets of metal: AC 45, STR 5, DEX 5, STA 8, WIS 11, AGI 8, HP 50, mana 50, 5 to all saves, required level 51, trivial >250
  • lizardscale plate sheet: lizard-blood temper (see below), 2 pristine tae ew scales, trivial <=205
  • Tae Ew Mace: lizard blood temper, sheet of metal, swampwood staff, mace head mold: 1HB, 12/20. STR 3, INT 3, WIS 3, HP 50, sv disease 7, sv poison 7, recommended level 51, wt 1.0, "all 1HB classes"
  • Tae Ew long sword: lizard blood temper, sheet of metal, long blade mold, hilt mold, pommel mold: 1 hand slash, 12/20, magic, STR 3, WIS 3, INT 3, HP 50, sv disease 7, sv poison 7, recommended level 51, weight 1.0, size medium. WAR, PAL, RNG, SHD, BRD; ALL, trivial >250
  • Tae Ew two handed sword: lizard-blood temper, sheet of metal, heavy steel blade mold, hilt mold, pommel mold; magic, 2HS, damage 34, delay 35, STR 6, WIS 6, INT 6, HP 100, mana 25, sv disease 14, sv poison 14, WAR, PAL, RNG, SHD, ALL, trivial >250, wt 4.0, medium
  • Tae ew dagger: lizard-blood temper, sheet of metal, dagger mold, hilt mold, pommel mold; piercing, 14/24, STR 3, WIS 3, INT 3, HP 50, sv dis 7, sv pois 7, wt 1.0, size medium; WAR, RNG, BRD, ROG, BST; ALL, recommended level 51, trivial >250
  • tae ew two hand hammer: lizard-blood temper, sheet of metal, swampwood staff, hammer head mold; 2HB, damage 34, delay 35, STR 6, WIS 6, INT 6, HP 100, mana 25, sv disease 14, sv poison 14, magic, required level 51, WAR, CLR, PAL, RNG, SHD, DRU, MNK, SHM, BST; ALL,wt 5.5, trivial <=250
  • Tae ew shields: lizard-blood temper, "a few" sheets of metal, smithy hammer, appropriate shield mold (impossible to accurately guess what mold will need how many sheets of metal. However, guesses are that most will need 1 or 2 sheets )
    • kite shield (named "tae ew shield" in-game): lizard-blood temper, 2 sheets of metal, kite shield mold, smithy hammer; AC 35, STR 8, WIS 8, INT 8, HP 50, mana 50, sv fire 25, sv disease 7, sv poison 7, sv magic 10, wt 4.5, medium, magic, WAR, CLR, PAL, RNG, SHD, DRU, BRD, SHM; ALL, required level 51, trivial >250
  • full plate armor: lizardscale plate sheet, smithy hammer, water flask, leather padding, mold (varying numbers of plating based on piece, so far no single-plate recipes have been found). Armor is a dark green plate graphic
    • Tae ew plate bracer: 2 lizarscale plate sheets, flask of water, leather padding, smithy hammer, medium plate bracer mold; magic item, AC 19, STA 3, WIS 1, INT 1, HP 35, mana 20, sv cold 1, wt 5.0, size medium, recommended level 51, WAR, CLR, PAL, SHD, BRD; ALL, trivial <=211; olive green in color
    • tae ew plate boots: 2 lizardscale plate sheets, flask of water, leather padding, smithy hammer, medium plate boots mold; magic, AC 25, STA 5, WIS 2, INT 2, sv magic 5, required level 51, WAR, CLR, PAL, SHD, BRD; ALL
    • tae ew plate gloves: 2 lizardscale plate sheets, flask of water, leather padding, smithy hammer, medium plate gloves mold, AC 19, STR 2, WIS 4, INT 4, mana 40, sv fire 2, sv disease 1, sv cold 1, sv magic 2, sv poison 1, recommended level 51, WAR, CLR, PAL, SHD, BRD; ALL, trivial <=250
    • tae ew plate sleeves: verification needed on number of lizardscale plate sheets used; AC 26, DEX 5, AGI 5, HP 40, sv fire 2, sv cold 2, sv magic 2, wt 5.0, medium, required level 51, WAR, CLR, PAL, SHD, BRD; ALL
    • tae ew plate greaves: 3 lizardscale plate sheets, flask of water, leather padding, smithy hammer, (medium) plate greaves mold; AC 32, STR 4, STA 4, WIS 4, INT 4, HP 90, mana 50, sv fire 2, sv disease 2, sv cold 2, sv magic 2, sv poison 2, wt 8.0, medium, WAR, CLR, PAL, SHD, BRD, ALL, required level 51, trivial <=244
    • tae ew plate helm: 2lizardscale plate sheets, flask of water, leather padding, smithy hammer, (medium) plate helm mold; AC 26, STR 2, STA 4, AGI 4, mana 35, sv disease 3, sv poison 3, wt 5.0, medium, WAR, CLR, PAL, SHD, BRD, ALL, required level 51, trivial <=250
    • tae ew plate breastplate: 3 lizardscale plate sheets, flask of water, leather padding, smithy hammer, (medium) plate breastplate mold; AC 50, DEX 2, STA 10, WIS 9, INT 9, AGI 2, HP 40, mana 70, sv disease 5, sv magic 5, sv poison 5, required level 51, wt 8.0, medium, WAR, CLR, PAL, SHD, BRD, ALL, trivial <=250

Brewing - both recipes verified

  • Day 9. Kinopio discovered a barrel suitable for brewing, in one of the piles that line the walls, using two vials of runtlings blood and a single vial of distilled mana, I managed to distill the substance into a think viscous fluid.I shall investigate tomorrow
  • Day 14. What a day. It started well-from a scale temper and vial of lizards blood (Thankfully still in good condition after all this time due to my preservations) I created a lizard blood temper. Then Kinopio passed out, he shows no signs of consciousness

translations:

  • distilled lizard blood: 2 tae ew blood, vial of distilled mana (requires 2 sapphires per vial), trivial <=135
  • lizard-blood temper: scale temper , 1 tae ew blood, trivial <=135

Jewelcrafting

  • Day 2. Within the mounds of jumble I found a strange ore. It seems local to this area's geology - and has fascinating properties. Using my firestaff as a makeshift forge I found that two lumps of this ore could be enchanted with a vile of distilled mana - interesting.
  • Day 4. The enchanted ore seems to bond well with certain jewels I have with me: Diamonds, blue diamonds, sapphires, black sapphires, and rubies. I shall note these for further investigation on our return to the academy.

From this, enterprising experimenters have found the following ...

  • enchanted cazicite bar: 2 cazicite chunks, 1 vial of distilled mana (requires 2 sapphires per vial) **combine in forge** (trivial <=141)
  • enchanted cazicite bar + [gem] (diamond, blue diamond, black sapphire, ruby, sapphire) = cazicite jewelry
    • cazicite black sapphire earring: AC 2, mana 15, HP 15, sv cold 8, sv fire 8, sv magic 8, sv posion 13, sv disease 13, required level 51, all/all, trivial >250
    • cazicite blue diamond ring: AC 4, HP 10, mana 10, 10 to all saves, required level 51, all/all, trivial >250
    • cazicite diamond bracelet: AC 6, hp 30, mana 30, sv cold 13, 11 to all other saves, recommended level 51, all/all, trivial >250
    • cazicite sapphire tiara: AC 4, mana 20, HP 20, 10 to all saves, required level 51, all/all, trivial >250
    • cazictie ruby veil: AC 2, 9 to all saves, wt 0.1, required level 51, all/all, trivial >250
  • Note that cazicite chunks have been reported to drop on mobs "near the mud temple".

Tailoring - armor recipes verified

  • Day 7. Gods, a week has passed. Kinopio's nightmares are worse. They are effecting his judgement. My day was spent curing the hide of the runtling - a long process, using a vial of the poor creatures blood the result is a hard leather. Perhaps I can put it to use.
  • Day 8. Kinopio is restless, so I put him to work with the cured hide. He has hidden talents: From one section of hide he created a tough belt for himself, and from another section he produced a gorget. Amazing. (more)
  • Day 10. Kinopios skills know no bound. Using the distilled blood and two sections of hardened hide, he created a backpack the likes of which I have never seen before. From two portions of the distilled blood, a section of hide, and a whip pattern of his own he even made a rudimentary weapon. (more)
  • Day 11. The day went slowly. Kinopio and I discussed possible uses for this cured hide. He seems to think that one could fashion an entire suit of armor from it, simply using sections of cured hide in various quantity with appropriate pattern. I slept most of the day.
  • Day 21. Kinopio woke before me and ran out of the door. He was gone all morning, and appeared soaked in blood and sweat in the afternoon. Locking the door behind him he sat in a corner, staring into space, clutching a strange silk substance in his hand.
  • Day 22. Kinopio sleeps fitfully. From two of the stands of the silk, smeared in some form of unidentifiable ichor, I was able to make a crude swatch of silk. From whatever creature this originates, I would rather not know - it is strong, and yet flexible. Inordinately so.
  • Day 23. I fear for Kinopio's mental state, he appears to have gone quite insane. Whilst constantly gibbering about some kind of sacrifice, has shaking hands crafted something from the silk swatch and a pattern of his own making - imagine my suprise when the poor soul presented me with a hand-sewn cap!
  • Day 24. A tranformation has occured in my companion. His former state of incoherence and madness has been replaced by a firm determination. He seems resolved, though in what I cannot say. The cap fits well - it seems that the silk can be used to make other garments.

Translations ...

  • hardened lizard hide: flawless tae ew hide, tae ew blood, trivial <=160
  • leather armor: hardened lizard hide(s), pattern - armor is a dark green leather
    • tae ew leather bracers: 1 hardened tae ew hide, wristband pattern: AC 8, magic, WIS 4, HP 35, mana 20, sv fire 2, recommended level 51, magic, MNK, DRU, BST; ALL, size medium, wt 1.0
    • tae ew leather sleeves: 1 hardened tae ew hide, sleeve pattern: AC 9, WIS 5, HP 40, sv fire 4, sv cold 4, sv magic 4, recommended level 51; MNK, DRU, BST, magic, wt 0.5, size medium
    • tae ew leather pants: 2 hardened tae ew hides, pants pattern: AC 13, STR 4, DEX 2, STA 6, CHA 4, INT 2, HP 90, mana 50, sv disease 4, sv poison 4; recommended level 51; MNK, DRU, BST, magic, wt 1.5, size medium, trivial >250
    • tae ew leather gloves: 1 hardened tae ew hide, glove pattern (stats not available, combine failed)
    • tae ew leather boots: 1 hardened tae ew hide, boot pattern: AC 9, STA 3, WIS 3, sv disease 2, sv magic 3; MNK, BST, DRU; ALL, wt 0.5, medium, trivial >229
    • tae ew leather cap: 1 hardened tae ew hide, cap pattern: AC 10, DEX 3, WIS 6, AGI 3, mana 35, sv fire 2, sv cold 2, sv magic 5; MNK, BST, DRU; ALL, wt 0.5, medium, trivial >229
    • tae ew leather belt: 1 hardened tae ew hide, belt pattern: AC 12, STR 4, STA 4, CHA 4, WIS 4, INT 4, sv fire 12, sv magic 6, wt 1.0, medium; ALL/ALL
    • tae ew leather tunic: 2 hardened tae ew hides, tunic pattern: AC 20, STR 7, STA 7, WIS 8, HP 40, mana 70, all resists +6; MNK, BST, DRU; ALL, wt 1.5, medium, trivial >229
  • backpack: 2 hardened tae ew hides, backpack pattern: tae ew hide sack: wt 0.1, 100% weight reduction, 10 slot, holds giant items, trivial >250
  • tae ew whip: 2 vials distilled blood, hardened lizard hide, whip pattern: 1HS, 12 damage, 20 delay, STR 3, WIS 3, INT 3, HP 50, sv poison 7, sv disease 7, wt 1.0, medium, magic, WAR, PAL, SHD, RNG, BRD; ALL, trivial >234.
  • spinechill silk swatch: 2 spinechill silk, 1 spinechill ichor vial
  • Tae Ew Silk armor, appears to be a visible-only armor set: spinechill silk swatch, pattern (requires more than one swatch for larger items). All pieces are NEC, WIZ, MAG, ENC; ALL. Recommended level 51. Visible pieces are a very dark green in color. From the pattern emerging, these are are all likely to be wt 0.1, size medium, trivial >250
    • Tae Ew Silk Bracers: 1 spinechill silk swatch, bracer pattern: AC 5, STA 6, CHA 3, INT 9, HP 10, mana 20, wt 0.1, size medium
    • Tae Ew Silk Gloves: 1 spinechill silk swatch, glove pattern: AC 5, CHA 8, INT 8, AGI 8, mana 35, sv fire 2, sv magic 2
    • Tae Ew Silk Sleeves: 1 spinechill silk swatch, sleeve pattern: AC 7, INT 7 HP 20, mana 35, sv fire 3, sv magic 4
    • Tae Ew Silk Cap: 1 spinechill silk swatch, cap pattern: AC 7, DEX 4, AGI 4, WIS 4, INT 4, CHA 4, STA 3, mana 45, sv fire 2, sv cold 2, sv magic 2
    • Tae Ew Silk Pants: 2 spinechill silk swatches, pants pattern: AC 8, DEX 2, HP 10, mana 10, all saves +4
    • Tae Ew Silk Robe: 2 spinechill silk swatches, robe pattern: AC 13, STR 4, DEX 5, STA 4, CHA 5, WIS 4, INT 5, AGI 5, HP 50, mana 90, all saves +6
    • Tae Ew Silk Boots: 1 spinechill silk swatch, boot pattern: AC 6, STR 5, INT 3, HP 20, mana 35, sv disease 2, sv magic 3, sv cold 3, sv poison 3
    • failed experiments: 1 or 2 spinechill silk swatches, belt pattern = DNC, 1 spinechill silk swatch, cloak pattern = DNC; 1 or 2 spinechill silk swatches, mask pattern = DNC; 1 or 2 spinechill silk swatches, shoulderpad pattern = DNC

ichor and spinechill silk is reported as dropping of maze spiders

Last updated 17 May 2003


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