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All recipes must be combined by a shaman using their medicine bag.
While two of the steps for the new armor dyes can also be combined
via alchemy, they are only being listed on the main
LoY recipes page to prevent duplication of information. Further
details and exact names, especially on the focus effect potions,
will become available as folks are able to work with these new recipes.
As always, if you have questions on where to buy various components,
your first spot to check should be the
alchemy trade supplies page. :)
| Item |
|
|
| essence of _____ (illusion potions) |
wormwood,
meat of a playable race (other
than froglok) |
- barbarian <187
- dark elf: trivial 164
- dwarf 171
- erudite >160 <=163
- gnome 172
- halfling 170
- half elf <=167
- high elf >166 <=170
- human 162 or 163
- iksar >171 <=187
- ogre >161 <=164
- troll 174
- vah shir <=184
- wood elf 164
|
| gate potion |
3 heliotrope |
trivial 176, gate to bind, 10 second cast
time |
| army ant potion |
sumbul, celandine, valerian root, feverfew |
trivial 187, group shrink (effect: donlo's
dementia, cast time 10.0), wt 0.4, small, all/all |
| spirit shift |
sumbul, mystic ash, mercury |
trivial <=87, shadow step (cast time 3.0),
wt 0.4, small, all/all |
Focus Effect Potions
These potions have a 3-minute duration at level 1, and a
3-hour duration at level 65 (and scale up, in between).
They offer a 5% mana reduction on spells of the proper type
and level. These focus effects stack with the focus effects
on items. Awareness I affects spells of level 20 and below;
awareness II affects spells of level 44 and below; awareness
III affects spells of level 60 and below and awareness IV
affects spells of level 65 and below. Note: the
shaman turgurs/tigirs/tagars line of slows are MAGIC based,
not disease based. Complete heal is NOT included on the
benefit awareness potions.
|
| fire |
- heat awareness I: lucerne, sumbul, aloe
- heat awareness II: lucerne, elderberry, aloe
- heat awareness III: lucerne, figwort, briar thistle
- heat awareness IV: lucerne, agrimony, dhea, clover, briar
thistle
|
all are weight 0.4, with a 10-second cast time
- heat awareness I 51
- heat awareness II 116
- heat awareness III >190
- heat awareness IV >200
|
| ice |
- cold awareness I: bezoin, sumbul, aloe
- cold awareness II: benzoin, elderberry, aloe
- cold awareness III: benzoin, figwort, briar thistle
- cold awareness IV: benzoin, agrimony, dhea, clover, briar
thistle
|
all are weight 0.4, with a 10-second cast
time
- cold awareness I 51
- cold awareness II 116
- cold awareness III >191
- cold awareness IV >200
|
| magic |
- magic awareness I: mandrake, sumbul, aloe
- magic awareness II: mandrake, elderberry, aloe
- magic awareness III: mandrake, figwort, briar thistle
- magic awareness IV: mandrake, agrimony, dhea, clover,
briar thistle
|
all are weight 0.4, with a 10-second cast
time
- magic awareness I 51
- magic awareness II 116
- magic awareness III >191
- magic awareness IV >200
|
| poison |
- poison awareness I: nightshade, sumbul, aloe
- poison awareness II: nightshade, elderberry, aloe
- poison awareness III: nightshade, figwort, briar thistle
- poison awareness IV: nightshade, agrimony, dhea, clover,
briar thistle
|
all are weight 0.4, with a 10-second cast
time
- poison awareness I 51
- poison awareness II 116
- poison awareness II >191
- poison awareness IV >200
|
| disease |
- disease awareness I: birthwart, sumbul, aloe
- disease awareness II: birthwart, elderberry, aloe
- disease awareness III: birthwart, figwort, briar thistle
- disease awareness IV: birthwart, agrimony, dhea, clover,
briar thistle
|
all are weight 0.4, with a 10-second cast
time
- disease awareness I 51
- disease awareness II 116
- diseas awareness III >191
- disease awareness IV >200
|
| beneficial |
- beneficial awarenessI: sage, sumbul, aloe
- beneficial awareness II: sage, elderberry, aloe
- beneficial awareness III: sage, figwort, briar thistle
- beneficial awareness IV: sage, agrimony, dhea, clover,
briar thistle
|
all are weight 0.4, with a 10-second cast
time
- beneficial awareness I 51
- beneficial awareness II 116
- beneficial awareness III >191
- beneficial awareness IV >200
|
last updated 20 May 2003
The fine print: All text on this
site is copyright by the respective authors. The game EverQuest
is a registered trademark of Sony Computer Entertainment America,
Inc.This site is not meant to represent official EQ policy, and
we are not responsible for errors/omissions that occur due to changes
in EverQuest trade skills.
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