Shar Vahl: Sonic Wolf Bane Weapons
This quest requires the cooperation of all five Vah Shir classes,
and requires that they have first completed their class-specific
quests. It results in the creation of a weapon, and then sends you
back to your guild for further questing.
A question that has been often raised is: "Can one character
do all the parts to the quest themselves?" No. You must be
of the proper class in order to complete the class-specific quests
leading up to this quest. Additionally, non Vah Shir can multiquest
the citizenship quest and loop until they have enough faction to
attempt various Shar Vahl quests, but for the class-specific quests,
they may only complete the one for their own character class. (The
other guilds will not allow them to complete their quests.)
You'll also find several spots where details are sketchy. If
you can help fill in the gaps, please post
details to the message boards.
After each young Vah Shir completes their citizenship
quest, their guild master starts them on a progressive set of
tradeskill quests. Each class is directed toward a different tradeskill.
Beastlords are assigned tailoring
tasks, rogues are assigned baking
tasks, shamen are given brewing
tasks, warriors are set to smithing,
and bards create pottery.
When each class completes all their assigned tasks, they are given
a special no drop hilt (or claw for Beastlords) and sent to create
their sonic wolf bane weapon (and, presumably, help those who help
them to create their own weapons as well). This requires the assistance
of Vah Shir from all other character classes, as each has to create
an item that goes into the final weapon combine.
The final combine of hilt/claw with the other needed parts is made
in a purchased Weapons Assembly Kit (sold by Arms Historian Qua).
There is no skill check on the final combine, but there are skill
checks for each of the class-specific combines listed below.
All the drop items are found in Hollowshade
Moor. Unless noted otherwise the owlbear items drop off owlbear
cubs and grapplers (not owlbears in the caves) and the sonic wolf
items drop off wandering sonic wolves (not off the sonic wolves
in the caves).
It appears that the combines for each of the items listed below
is trivial in between 130 and 140 in the appropriate tradeskill.
- Beastlords must create toughened sinew lashings. Combine
stretching dowel, owlbear tendons, sonic wolf tendons, kelp salts
and fish oil soaked rags in any sewing kit to create toughened
sinew lashings. Trivial for the combine is 135 tailoring. Owlbear
tendons drop in Hollowshade Moor off the owlbear cubs and grapplers.
Sonic wolf tendons appear to drop off any wandering sonic wolf
in Hollowshade Moor. Kelp salts drop off the moor tortoises in
Hollowshade Moor. Fish oil soaked rags are dropped off the grimling
fisherman (and their chief), also in Hollowshade Moor.
- Rogues must bake the sonic wolf bane poison. This requires:
salass moss, tortoise saliva, sonic wolf blood, poison dart felt.
Mix in these items in a no drop acrylia mortar & pestle. Combine
the results with a posion vial and water in an oven. The
digested salass moss is dropped off owlbear cubs and grapplers
in Hollowshade Moor. The sonic wolf blood can drop off any wandering
sonic wolf in Hollowshade Moor. The poison dart felts are dropped
off the grimling spiritists in Hollowshade Moor. Toroise saliva
is dropped off moor tortoises in, yep, you guessed it, Hollowshade
Moor!
- Shaman must brew a reactive sealant soak. This is done
by combining blackened salt crystals, sonic wolf brain, crystalized
ygri root, digested night palm, a water flask, and a ceremonial
strainer (no drop) in a brew barrel. The blackened salt crystals
are dropped off grimling mystics in Hollowshade Moor. Sonic wolf
brain can be dropped by any wandering sonic wolf in Hollowshade
Moor. Crystalized ygri root is a ground spawn near the sonic wolf
caves in Hollowshade Moor. Digested night palm drops off the owlbear
cubs in Hollowshade Moor.
- Warriors must smith a porous dagger or claw blade (based
upon which class is receiving the final weapon). This requires
bag of white sand (no drop), powered wolf claws (no drop), sonic
wolf blood (no drop), chunk of porous ore, water flask, and either
a blade mold or a claw mold, depending on which item you are making.
The chunk of porous ore is a ground spawn in Hollowshade Moor,
reported to be "just before the bridge" in Hollowshade
Moor, "left over the hill". The white sand drops off
grimling fishermen and grimling mystics in Hollowshade Moor. Powered
wolf claws drop off wandering sonic wolves in Hollowshade, as
does the sonic wolf blood. The molds are apparently given by an
NPC, and further details are needed.
- Bards mush create the ceramic sleeves using pottery.
The ingredients are: ashes of dark ritual, flask of water, vial
of owlbear bile, sonic wolf blood, black silt clay, sketch (NPC
provided see Bard Guide)
for claw or blade. Then fire with a quality firing sheet. The
ashes of dark ritual drop off grimling spiritists in Hollowshade
Moor. Owlbear bile is dropped off owlbear cubs and grapplers in
Hollowshade. The sonic wolf blood can drop off any wandering sonic
wolf in Hollowshade Moor. The black silt clay is a waters edge
and possibly underwater ground spawn in Hollowshade Moor.
When you have combined the appropriate claw/hilt and the 5 other
items in the Weapons Assembly Kit, you must bring the resulting
weapon and your Apprentice cloak (given during your class-specific
questing), to the person who gave you the quest (this varies based
on class). A more printable recipe, as well as the stats of the
sonic wolf bane weapons can
be found here. You are then promoted to Journeyman status, given
a new Journeyman's cloak and instructed to bring your cloak to Ahom
Guzhin. Details on the continuation of this quest can
be found here.
updated 14 March 2003
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