Helpful Hints on Hollowshade Drops for
Vah Shir Quests
information provided by Rosewynde Silverthorne (Innorruuk)
With the exception of the last three drops you need, Guardian Talon, Guardian
Claw, and Chieftain Staff, the drops are easiest to find when a
race is in its main camp. Also you'll need to take into account
that Hollowshade is frequently farmed by higher levels for shrieking
substances, howling substances, acrylia, and drops off named mobs.
Because of this often one race has taken over ALL the caves. Unfortunately,
the zone is currently broken and if the Prince has not spawned when
all camps are overtaken by one race then the zone cannot be reset
without a GM zone reset or a server reset. It takes a full GM to
do the reset and sometimes they will not reset it for various reasons.
It takes time persistence and a willingness to spend a lot of time
in Hollowshade petitioning and watching for zone resets. Because
of all of this it's suggested you find out Exactly what items you
need from each race and be ready to loot them all even if you don't
need them immediately. It'll save you a lot of time in the long
run.
As for getting a race to move from one camp to another, See Alakazam's
info on Hollowshade war and the additional user posts for how to
switch camps around. Basically though if you kill a named in one
of the camps you'll see a zone wide message about 10 to 15 minutes
latter stating one camp is attacking another. It's best if you don't
want them to succeed to kill off the spawned attackers (this takes
a tracker to catch them usually). Generally though if not killed
off the defenders will win and the camp will remain as is. If you
want the attackers to succeed then its best if you wait till they
have attacked the defenders and then help them kill the defenders
off. They will then enter the cave or chief’s hut and that
area will be switched to the attackers’ race.
Owlbear Drops - Most frequently off the lower
level owlbears, cubs and grapplers, when they're in their main area
between their regular Owlbear Cave in the south and the Vah Shir
Outpost near Shar Vahl Zone.
Sonic Wolf Drops - Most frequently off the lower
level wolves, cubs and wolflings, when they're in their main area
where the river comes down from the zone wall and splits to run
out to the islands. This area is between the Grimling zone and the
Owlbear Caves. You'll get some drops out of the actual cave in the
east but not all of them and not as frequently as when you hunt
the river area.
Grimling Drops - Seem to only drop when they're
in their own island camp. Basically the casters, spiritists and
mystics, and the fisherman have all you need.
Ground Drops - Just take a bit of looking around
on the land for little brown bags or red and black stones. Once
you've found what you’re looking for mark the loc and come
back frequently. Also look for similar places you may find more
Ground Spawn of the same type there.
Turtle Drops - There's a really good island out
a bit from the Grimling Camps that has about 4 or 5 turtles spawn
on it. They're a pretty quick spawn and do not appear to assist
each other so just sit there and kill them off as quickly as you
can.
Garrison Cloak Drops - These are the exception
to the rule. They are all rare drops and appear to only drop when
the war is in progress (meaning one camp has attacked another but
not necessarily succeeded) and only when the race is in its own
camp. The Guardian Owlbear Talon drops off the upper level Owlbears,
Razorbeaks and Fleshrenders around their main cave (we found they
dropped outside and off the guards of the cave so never went inside).
The Sonic Wolf Guardian Claw drops off Sonic Wolf Guardians and
regular Sonic Wolfs in their main cave. The Grimling Chieftain Staff
drops off of Spiritists and the Chief at the main Chieftain’s
camp on the hills next to the islands.
The fine print: All text on this site is
copyright by the respective authors. The game EverQuest is a registered
trademark of Sony Computer Entertainment America, Inc.This site
is not meant to represent official EQ policy, and we are not responsible
for errors/omissions that occur due to changes in EverQuest trade
skills. |