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~By Niami DenMother, with thanks to all the folks on the message
board for sparking this document with their questions and comments
There
has been a lot of excitement, and even more confusion, over cultural
smithing. Hopefully this guide will help to clarify some of the
more commonly asked questions.
Cultural
smithing is race-specific smithing. It must be performed at a specific
cultural forge, by a smith of that same race. Enchanters cannot
fool cultural forges by using illusion. (Cultural
smithing recipes can be found here.)
- can
I dye my banded/cultural/etc. armor? Currently, only fine steel
plate armor (shortened to "fine steel" by many) can be dyed. Some
of the cultural armors have colors of their own, but this is not
done by dyeing process. Dye making for fine steel is a multi-step
process that adds significant time and expense to the smithing process.
(More information on dyes
can be found here. Recipes for fine
steel plate can be found here.)
Any race that has cultural smithing also have some "normal" cultural
recipes, and then either imbued versions of the recipes OR enchanted
and enchanted/imbued versions of the recipes.
Imbuing is the process of calling the blessings of a specific
god down upon an item, limiting it to use by followers of only that
deity. While we originally thought that there would be imbued armor
for pretty much every race/deity combination, this is not turning
out to be the case. Imbuing is performed by a cleric/shaman/druid
on the specific gem for that deity. (See the imbued
gems list for information on the gem for each deity.) The
imbued gem can then be used by a smith of any religious background,
provided that the recipe in question accepts that gem as a valid
recipe. The end result will only be able to be worn by
a person who meets the race/class AND deity restrictions of the
end result. (Exception to the above info is the Solusek Ro imbue,
which is performed by wizards of Solusek Ro.) Races that have non-enchanted
imbued items include: barbarians, iksar, ogres and wood elves, plus
some Freeport human recipes. These groups have no enchanted versions
of their armor/weapons.
Enchanting is the process of granting magical bonuses to
an item without deity restrictions. Several races have enchanted
versions of their armor and sometimes weapons. These items can often
also be imbued, though, again, seem to have some odd limits to what
gems will work, leaving many gaps in that race's armor for different
valid deities. Each enchanted ore requires a level 49 enchanter
to cast the spell as well as a large brick of the proper type of
ore. If an enchanted folded sheet is needed, then all three large
bricks that go into the making of the block must be enchanted.
The fine print: All text on this site is copyright
by the respective authors. The game EverQuest is a registered trademark
of Sony Computer Entertainment America, Inc. This site is not meant
to represent official EQ policy, and we are not responsible for
errors/omissions that occur due to changes in EverQuest trade skills.
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