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Creation of the Practice Runes is done in the Concordance of Research
(a book/container obtained through a quest) and requires no skill
whatsoever. Research Skill increases are only obtained by combining
pairs of runes (Azia and Beza) in your classes actual research tome
(bought in most any spell caster’s guildhall.)
Wizards: Lexicon
Enchanters: Tome of Endless Enchantments
Necromancers: Book of Dark Bindings
Magicians: Elemental Grimoire
Note:
- You can only put ONE point into spell research with your Guild
Trainer at level 16. At level 19 you will be able to put more
points in
- Skill cap for research is (level-15)*5.
- the maximum level you can currently reach through Practice
Research skill-ups is 184. The remaining 16 points to reach 200
will have to be practice points, bought at your Guildhall, or
obtained through Advanced (50+ spells) Research.
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All Practice Runes require a Quill and a piece of Parchment, in
addition to other specified components, which can be purchased at
a vendor in most casters’ quilds. The recipes and trivial
levels are listed below:
Trivial 21
- Practice Azia - Lapiz Lazuli, Bat Wing, Bone Chips
- Practice Beza - Turquoise, Fire Beetle Eye, Any Rusty Slashing
Weapon
Trivial 41
- Aprentice Azia - Hematite, Bixie Wing, Froglok Eye
- Apprentice Beza - Cats Eye Agate, Large Snake Rattle, Any Rusty
Piercing or Bludgeoning Weapon
Trivial 62
- Training Azia - Bloodstone, Wasp Wing, Zombie Skin
- Training Beza - Onyx, Spiderling Silk, Raw Hide Armor - Any
Size (Cap, Mask, Gorget, Tunic, Shoulderpads, or Cloak)
Trivial 95
- Journeyman Azia - Jasper, Pixie Wing, Bat Fur
- Journeyman Beza - Star Rose Quartz, Burned Out Lightstone, Raw
Hide Armor - Any Size (Belt, Sleeves, Wristbands, Gloves, Leggings,
or Boots)
Trivial <=182
- Magi Azia - Topaz, Shark Skin, Brownie Parts
- Magi Beza - Topaz, Giant Toes (Hill, Fire or Frost), Any Fine
Steel Piercing or Bludgeoning Weapon
Trivial <=168
- Master Azia - Pearl, Griffon Feather, Undead Froglok Tongue
- Master Beza - Pearl, Giant Fire Beetle Eye, Any Fine Steel Slashing
Weapon
Trivial unknown
- Study Azia - Amber, Giant Bat Wing, Giant Scarab Eye
- Study Beza - Amber, Giant Snake Fang, Ring Mail - Any Size (Coif,
Visor, Neckguard, Coat, Mantle, or Cape)
- Expert Azia - Jade, Faerie Wing, Fire Drake Scales
- Expert Beza - Jade, Giant Snake Rattle, Ring Mail - Any Size
(Skirt or Belt, Sleeves, Braclet, Gloves, Pants, or Boots)
Trivials for Wizard Research spells:
(as found in Graffe's Library Forum)
Level 16 Spells - Trivial at 26.
Level 20 Spells - Trivial at 46.
Level 24 Spells - Trivial at 71.
Level 29 Spells - Trivial at 96.
Level 34 Spells - Trivial at 120.
Level 39 Spells - Trivial at 140.
Level 44 Spells - Trivial at 166.
Level 49 Spells - Trivial at 184.
A listing of Trivials for Mage and Necro and Enchanter Research
spells was not found in the respective forums, however the class
forums and other resources do have useful spreadsheets/checklists
to help you track your collection of research components.
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Additional comments: as many may point out, practice
runes are a lot of trouble. It may just be easier to combine ACTUAL
research components for skill-ups. However, with the advent of Celestial
Essence, research runes, pages and words may no longer be as easily
obtainable as in the past. You can also use your Training Points
and buy all your skill, if you have the points and cash to spend
and that’s the route you want to go. It’s up to the
researcher to decide the best path for him/her self.
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Good luck and may your skill-ups be plentiful and your failures
few and far between.
_________________
Maevenniia Fateweaver
Trigger-Happy High Elf Wizardess (56)
Carpe Nocturnus, Rodcet Nife
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errors/omissions that occur due to changes in EverQuest trade skills.
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