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(DenMother's note: while this guide is many months out of date,
it does provide some basic information for the beginning potter
...)
Pottery is a unique trade skill in a number of ways. First of all,
pottery seems to be the only trade skill aimed at enhancing another
trade skill. Most of the goods you'll manufacture with this skill
will only be of interest to bakers. Second of all, it is the only
trade skill, to the best of my knowledge, that requires you to make
two skill attempts in order to manufacture goods. Third, it’s incredibly
easy to raise. Finally, you can make a good profit off this skill
just selling goods to vendors though you'll have to have a high
skill level before this is possible.
To start with, first verify that everything you need to practice
pottery is readily available. That means you'll need to find a pottery
wheel, kiln, and vendors to buy sketches, clay, and firing sheets
from. When I first started practicing pottery I was using a pottery
wheel and kiln in South Qeynos, buying my clay and firing sheets
in West Karana, and was getting my sketches from a barbarian shaman
who was making frequent trips between Halas and Qeynos. Trust me
when I say it was a very frustrating period for me and I eventually
just relocated to Halas, where I paid higher prices for raw materials
and received lower prices for finished goods, just to have all of
my pottery needs met in one small area. You'll eventually also want
glass shards and bits of metal for more advanced pottery but you
can worry about that when the time comes.
Next you'll want to spend a practice point on pottery just to get
it started. Once you start practicing you'll find that pottery raises
fairly easily and I certainly wouldn't spend more than 1 practice
point on it. Certainly not before trying it a few times just to
see what sort of raises you get on your own. Buy the basic pottery
book for the instructions and "recipes."
The actual practice of pottery is a two-stage process. First you
place a sketch, a flask of water, don't use the globes of water
some casters can summon or the pods of water that woodsy types can
forage for, the appropriate amount of clay, and any necessary extras
like glass shards on a pottery wheel and click combine. If you're
successful you'll be rewarded with an unfired product that you can
then place in a kiln with the appropriate type of firing sheet(s)
and combine to get your end product. When practicing keep working
with an item until the pottery wheel returns the message that the
item is trivial for someone of your skill level to make but ignore
the kiln if it tells you that an item is trivial. It is harder to
turn something out on the pottery wheel than it is to put it in
the kiln to harden. The kiln will tell you something is trivial
to make long before it’s trivial to make on the pottery wheel.
Clay, firing sheets, and some sketches don't stack so when buying
trade supplies you may find yourself pressed for space. Because
of this I recommend that you don't buy firing sheets until you actually
have unfired products ready to put in the kiln. Otherwise you'll
probably wind up dragging around excess firing sheets that are filling
inventory slots that could be better used carrying clay.
What to make? The first few items in the pottery book, skewers,
ceramic linings, and clay jars, are good starts. After those, however,
there's a sharp increase in prices. I've never made a pot because
I can't find a pot sketch but it also calls for metal bits and a
smith friend has told me that they cost around 7 gp to make. Smoker
and cookie cutter sketches are expensive as well, running in the
5 to 6 gp range. As you can see, at this point failures become very
costly and you may want to jump ahead to more difficult but cheaper
items. As of this writing, the recipe for small bowls appears to
be broken. At least I get the message that "those items don't appear
to combine in those quantities" when I try it. However, the next
recipe, pie tins, works just fine and, even better news, actually
turns a tidy profit when successful. It costs me slightly under
2 gp to make a pie tin and I can sell it to a merchant for slightly
over 5 gp for a profit of 3 gp and mind you I'm dealing with merchants
who give me bad prices because they don't like me. Cake rounds are
slightly more expensive to make since they require glass shards
but they also return a profit. Beyond that, I don't know the profit
potential of the larger bowls because I haven't tried them yet and
probably won't until pie tins and cake rounds become trivial. I
suspect some of them will be quite profitable too, especially mixing
bowls which may actually have a player market now that the baker's
recipe for clump of dough has been fixed.
Now if you'll excuse me, my cookies are about ready and they're
always best straight out of the oven. (I like to bite the heads
off the troll shaped ones.)
Addendum by Etienne:
Since the writing of this pottery guide, Verant has implemented
a patch which has effectively made pottery non-viable as a trade
skill. NPC merchants now pay below cost, in some cases as much as
1 to 2 pp below, on all items listed in the basic pottery book.
NPC merchants also sell some pottery goods, primarily those that
other players would be interested in buying, for less than a potter
can make them. Which means that you will lose significant amounts
of money practicing pottery, even when you successfully make whatever
item it you're attempting, and then be unable to sell your goods
to anyone but NPCs because players will prefer buying pottery goods
at the lower NPC prices.
If you choose to be a potter then I urge you not to sell any of
your more saleable goods (skewers, pie tins, cake rounds, muffin
tins, mixing bowls, vials, etc.) to NPC merchants. They don't normally
stock pottery goods so if we don't sell to them then they won't
be able to undercut the prices we're now forced to charge in order
to make a profit. When you generate excess stock of these items
through practice, bank what you can to sell later and destroy the
rest. I know that sounds bad but when you reach my skill level and
are looking at expending 40-60 pp just to master large bowls, which
are not a saleable item, you'll be thankful for the existence of
a player market for your wares and that market can only exist if
the merchants aren't undercutting us. Hopefully Verant will make
pottery more viable some day but in the meantime this is what we
have to do if we're to pay for our craft.
The fine print: All text on this site is copyright
by the respective authors. The game EverQuest is a registered trademark
of Sony Computer Entertainment America, Inc. This site is not meant
to represent official EQ policy, and we are not responsible for
errors/omissions that occur due to changes in EverQuest trade skills.
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