PoP: Aid Grimel Quest - For multi-GM tradeskillers
This quest originates in the top of the Plane of Knowledge Library,
with Aid Grimel. It requires advanced planar flags for PoP zones,
multiple tradeskills over 200 (exact requirements listed below)
and, of course, the Planes of Power expansion. At this time, the
quest has not been fully completed, so additional details will be
added to this page as they become available. Discussion of this
quest can be found on
the new message boards.
Part 1: Smithing -- Part
2: Brewing -- Part 3: Jewelcraft --
Part 4: Pottery -- Part
5: Tailoring -- Part 6: Fletching --
Part 7: Baking -- The Last
Step
After Hailing Aid Grimel, he will mention that he needs someone
willing to help him who is a master of trades AND has travelled
the planes. In other words, you will need to meet a certain minimum
skill level (without any tradeskill improving devices like the various
Geerlok tools being taken into account) in a tradeskill AND have
been flagged for a certain plane or two for each tradeskill quest
he gives you. If you do not have the appropriate planar flag yet,
he will reply to you with:
Aid Grimel says 'I am sorry but one who has such limited knowledge
of the Planes would not be able to assist me.'
If your skill does not meet the requirement, he will insult your
ability in the skill. The flag has priority over skill level.
Once you start combining the signet in recipes, keep in mind that
you WILL get the signet back if the combine fails. So don't stress
out (as much) about failed combines.
This assumes that all combines are done in either a Planar kit
of some sort (i.e. Planar Fletching Kit, Planar Sewing Kit, etc)
or in a stationary container IN the Plane of Knowledge.
Also, flags, unless said otherwise, are flags you get from killing
the god.
Part 1: Smithing.
Skill Requirement: 220 Smithing.
Flag Requirement: Bertoxxulous AND rescuing Mylik
and Adier
Grimel will hand you a breastplate, ask that you wash it, and then
coat with a temper and add two Black Diamonds of Nightmares to it.
Keep in mind that if you fail to combine the breastplate, you WILL
lose it.
Original text:
You say, 'I am well versed in the art of smithing'
Aid Grimel says 'Thank you for offering to help Bakara. Take this
breastplate and clean it with a diluted acid wash to get all of
the debris out of it. Brew the wash by combining acid and a three
celestial essence's. Once the armor is cleaned, coat it with hurricane
temper. Finally add two black diamonds of nightmare to the breastplate.
This should provide adequate protection for our next journey.'
Turn in the finished Breastplate for the following text and a Leather
Signet. Do not throw away the Leather Signet.
Aid Grimel smiles. 'What a wonderful job! Councilman Taldarius
shall wear this on our next adventure, I am sure he will find
it more protective than his old one. Take this signet as a token
of my gratitude. If you are not too busy I have another task,
do you have any brewing skill?'
Item statistics:
Leather Signet
Slot: Ear
AC: 2
STR +2 STA +2 WIS +2 INT +2
WT: 0.1 Size: Tiny
Race: All
Class: All
Items given to you by Grimel:
Filthy Breastplate
Recipes
Acid Wash: (Brew barrel, Trivial <= 151)
Jar of Acid
Celestial Essence
Celestial Essence
Celestial Essence
Cleansed Breastplate: (Forge, Trivial = 227)
Acid Wash
Filthy Breastplate
Tempered Breastplate: (Forge, Trivial >227 <= 231)
Cleansed Breastplate
Hurricane Temper
Breastplate decorating: (Forge, Trivial > 250)
(Coated) Breastplate
Black Diamond of Nightmares
Black Diamond of Nightmares
Part 2: Brewing.
Skill Requirement: Between 218 Brewing and 224
Brewing.
Flag Requirement: Terris Thule.
Grimel will give you a portable Brew Barrel with 4 slots in it,
as well as 1 Fermenting Dust. You will need to ask him twice for
more Fermenting Dust, and will be making a Portable Drink.
Original text:
You say, 'I have skill in brewing'
Aid Grimel says 'I bet you could make a wicked brew! However I
am forced to drink a refreshing drink while out adventuring. I
do have this powder that will give the best drinks quite a bite
though. Mix the powder in with two Kaladim Constitutionals and
a flask of pure water. If you need more dust just ask for it!
Put three twice brewed constitutionals and the signet in this
drink barrel. As hard as drink barrels are to get these days,
you need to return it to me along with the drink you create with
it'
(Aside: And yes, you CAN combine normal brewing combines in
it! Only up to 4 slots though. It is unknown if this was intended
or not.)
Turn in the Portable Drink and Portable Brew Barrel to receive
the following text and a Clay Signet.
Aid Grimel gulps down a Twice Brewed Kaladim Constitutional and
Burps loudly! 'Ahhhh that was refreshing! That should hold me
over for quite some time. I see you are quite deft of hand, perhaps
you would care to put your jewel craft skills to the test?'
Item statistics:
Clay Signet
Slot: Ear
AC: 4
STR +4 STA +4 WIS +4 INT +4
WT: 0.1 Size: Tiny
Race: All
Class: All
Items given to you by Grimel:
Portable Brew Barrel
Fermenting Dust
Recipes
Purified Water: (Brew Barrel, trivial <=117)
Celestial Essence
Flask of Water
Flask of Water
Twice Brewed Constitutional: (Brew Barrel, trivial >250)
Kaladim Constitutional
Kaladim Constitutional
Purified Water
Fermenting Powder
Portable Drink: (Portable Brew Barrel, No trivial given)
Twice Brewed Constitutional
Twice Brewed Constitutional
Twice Brewed Constitutional
Leather Signet (from Part 1)
Part 3: Jewelcraft.
Skill requirement: Between 177 skill and 225 Jewelcraft
skill. (220 Raw skill assumed)
Flag requirement: Saryrn.
At this point, Grimel will give you Etching Dust and ask that you
make him a new ring from the previous signet. You will need to head
to Velious to gather some velium bars that are needed, and will
also need to head to Eastern Wastes, locate Tain Hammerfrost, and
do his quest in order to procure a Coldain Smithy Hammer. After
combining, you will get a rather tempting Velium Blue Diamond Ring
with Enduring Breath on it to hand in--and NOT have returned--for
a Wooden Signet and some experience.
Original text:
You say, 'I would like to put my jewel craft skills to the test.'
Aid Grimel says 'My hand was crushed when I used it to deflect
a blow from a War Boar that was headed towards Taldarius's back.
For some time afterwards my hand was crippled but Brell saw to
it I regained full use of it. The ring I used to wear was damaged
beyond repair and my hand was never steady enough to etch a new
one. If you would make me a new one by combing a mounted blue
diamond, the etching dust and etching tools in a jewelry kit.
Then take the faceted gem and combine it with a bar of pure enchanted
velium and my signet. I have no idea how the pure bars are made.
You may want to seek the help of the ice dwarves.'
Going to Velious and in Thurgadin, hail Meg Tucker with the appropriate
trigger text for a clarifying response.
You say, 'what bar of pure enchanted velium'
Meg Tucter says 'Wow that is an odd request Yalum. Very rarely
do we make an item that requires a pure bar of metal. Pure enchanted
velium bars are made by combing three enchanted velium bars in
a forge along with a coldain velium temper, pure water and a Coldain
smithy hammer. Tis quite expensive but it enables the crafter
to obtain pure working materials.'
Meg also gives you the Etching tools.
You say, 'I need a set of Etching Tools'
Meg Tucter says 'Oh, really? There are not many that work in faceting
gems. I am surprised to see your interest. You can have this old
set of mine. If you are working with Royal Velium and want to
give it to someone else, you can use these etching tools and your
jewelers kit to engrave the piece for them. Be careful though,
because once the armor is engraved you cannot remove it and it
will be useless to the Dain. There is no need to return the tools,
Talem recently made me a new sturdy set. Brell bless him.'
And when you finally hand in the ring, the text Grimel gives is:
Aid Grimel grins. 'Quite a nice ring you have made for me Iustus.
May it serve me as well as my old ring. Here take this signet.
We seem to be finishing the tasks on my list at a nice pace. Tell
me when you are ready to use some clay.'
Item statisitics:
Velium Blue Diamond Ring
Magic Lore No Drop
Slot: Finger
AC: 10
HP: +65 Mana: +65
Save versus all +5
Effect: Enduring Breath
Wt: 0.1 Size: Tiny
All/All
Wooden Signet
Magic Lore No Drop
Slot: Ear
AC: 6
Str: +6 Sta: +6 Wis: +6 Int: +6 HP: +20 Mana: +20
Wt 1.5 Size: Tiny
All/All
Items given to you by Grimel:
Etching Dust
Items given to you by Meg:
Etching Tools
Recipes
Purified Water: (Brew Barrel, trivial <=117)
Celestial Essence
Flask of Water
Flask of Water
Mounted Blue Diamond: (Jewelry Kit, trivial <=100)
Bar of Velium
Bar of Velium
Blue Diamond
Faceted Blue Diamond: (Jewelry Kit, trivial > 250)
Mounted Blue Diamond
Etching Tools
Etching Dust
Bar of Enchanted Pure Velium: (Forge, trivial > 250)
Enchanted Bar of Velium
Enchanted Bar of Velium
Enchanted Bar of Velium
Purified Water
Coldain Velium Temper
Coldain Smithy Hammer
Velium Blue Diamond Ring: (Planar Jewelry Kit, trivial > 250)
Faceted Blue Diamond
Clay Signet
Bar of Enchanted Pure Velium
Part 4: Pottery.
Skill requirement: Between 200 and 250 Pottery.
(220 Pottery assumed.)
Flag requirement: Pack of Notes from Vallon Zek
Now Grimel will give you an urn pattern and ask you to make a Sacred
Urn and fill it up with Sacred Water--to replace one that was destroyed
in the Plane of War--and to cap it with your signet from the Jewelcrafting
part of the quest. Pretty straightforward. After making the, start
heading over to the Plane of Valor and camping "the knights
in the tents in Valor" as Khoren puts it for Sacred Water.
After filling up the Urn with Water and your signet, combine for
the Filled Sacred Urn and turn it in for the REALLY promising Metal
Signet.
Original text:
You say, 'I am ready to use some clay.'
Aid Grimel says 'On our last tome gathering expedition a stray
arrow in the Plane of War struck our urn filled with sacred water.
It was quite a waste of sacred water! Three large enchanted blocks
of clay, three lacquered opals, a vial of purified mana, a ceramic
lining, sculpting tools and the urn pattern should make an unfired
urn. The urn is so large you will need to fire it with three divine
crystalline glazes. Once you have the urn it needs to be filled
with three sacred waters and the signet as a cap.'
Turn in text:
Aid Grimel says 'Outstanding work Iustus! I can feel the purity
of the water radiating through the clay. Are ye skilled with the
needle as well as an accomplished potter?'
Item statistics:
Urn Pattern
NO DROP
WT: 0.1 Size: SMALL
Class: ALL
Race: ALL
Sacred Urn
Container
LORE ITEM NO DROP
WT: 0.4, Weight Reduction: 0%
Capacity: 4, Size Capacity: LARGE
Sacred Water
NO DROP
This is a refreshing drink.
WT: 0.4, Size: SMALL
Class: ALL
Race: ALL
Filled Sacred Urn
MAGIC LORE NO DROP
WT: 0.1, Size: TINY
Class: ALL
Race: ALL
Metal Signet
Slot: EAR
AC: 8
STR: +8, STA: +8, WIS: +8, INT: +8, HP: +35, Mana: +35
SV FIRE: +3, SV DISEASE: +3, SV COLD: +3, SV MAGIC +3, SV POISON:
+3
WT: 1.5, Size: TINY
Class: ALL
Race: ALL
Items given to you by Grimel:
Urn Pattern
Recipes
Lacquered Opal: (Jewelry Kit, trivial = 120)
Opal
Jar of Lacquer
Unfired Ceramic Lining: (Pottery Wheel, trivial = 36)
Small Block of Clay
Ceramic Lining Sketch
Flask of Water
Ceramic Lining: (Kiln, trivial = negligible)
Unfired Ceramic Lining
Quality Firing Sheet
Unfired Sacred Urn: (Pottery Wheel, trivial > 250)
Lacquered Opal
Lacquered Opal
Lacquered Opal
Large Block of Enchanted Clay
Large Block of Enchanted Clay
Large Block of Enchanted Clay
Sculpting Tools
Vial of Purified Mana
Ceramic Lining
Urn Pattern
Sacred Urn: (Kiln, Trivial > 250)
Unfired Sacred Urn
Divine Crystalline Glaze
Divine Crystalline Glaze
Divine Crystalline Glaze
Filled Sacred Urn: (Sacred Urn, no known skill check)
Sacred Water
Sacred Water
Sacred Water
Wooden Signet
Part 5: Tailoring.
Skill requirement: < 250 Tailoring
Flag requirement: Solusek Ro / Plane of Fire
After the grueling work of finding different components, the item
Grimel wants you to make in Tailoring...is surprisingly simple--with
the only risky step being the final combine. All it is essentially
is a Robe of Eternal Fire with two extra, (relatively) easy to get
components: A Vial of Purified Mana and your previous Signet. However,
the success rate on the robe may drive you nuts.
Original text:
You say, 'I am skilled with the needle'
Aid Grimel says 'I appreciate the help Demorgoth. I need a new
tunic made for Councilman Taldarius. Last trip through the Plane
of Disease, one of those flies spit mucus on him and it dripped
through his armor seams! The result was a gooey mess that ate
away all the leather underneath. It was a blessing he was wearing
something under all that metal! Combine three firesilk swatches,
a vial of purified mana, an emblem of fire, a firestrand curing
agent, a tunic pattern and the signet. Bring it to me when you
have completed it.'
Turn in text:
Aid Grimel inspects the tunic. 'Good work Iustus. This will definitely
serve Councilman Taldarius well. Here take this! If you have skills
with a fletching knife I may have a job for you to do.'
Item Statistics:
Fire Undergarment Tunic
MAGIC ITEM LORE ITEM NO DROP
WT:10.0
SIZE: LARGE
CLASS: WAR CLR PAL SHD BRD
RACE: HUM BAR ERU ELF HIE DEF HEF DWF TRL OGR HFL GNM VAH
Marked Signet
SLOT: EAR
AC: 12
STR: +12 STA: +12 WIS: +12 HP: +75 Mana: +75 SV FIRE: +7, SV DISEASE:
+7, SV COLD: +7, SV MAGIC +7, SV POISON: +7
WT: 1.5
SIZE: TINY
CLASS: ALL
RACE: ALL
Recipes
Firesilk Swatch: (Loom/Planar Sewing Kit, Trivial = ?)
Fire Arachnid Silk
Fire Arachnid Silk
Emblem of Fire: (Planar Jeweler's Kit, Trivial > 250)
Blank Emblem
Red Diamond of Fire
Enchanted Bar of Molten Ore
Firestrand Curing Agent: (Brew Barrel, Trivial = ?)
Obsidianwood Sap
Obsidianwood Sap
Obsidianwood Sap
Vial of Purified Mana
Fire Undergarment Tunic: (Loom, Trivial = ?)
Firesilk Swatch
Firesilk Swatch
Firesilk Swatch
Vial of Purified Mana
Emblem of Fire
Firestrand Curing Agent
Tunic Pattern
Metal Signet
Part 6: Fletching.
Skill Requirement: (220 Fletching assumed).
Flag Requirement: Rallos Zek and Solusek Ro?
Now that the evil robe is done, on to Fletching! If you don't know
a tinkerer, this step will be extremely annoying. Otherwise it is
the equivalent of making a Featherwood Compound Bow.
Original text:
You say, 'I am skilled with a fletching knife'
Aid Grimel says 'Aye I can see you are skilled with the fletching
knife Gorgin. It is good too, I need to replace Councilman Taldarius's
bow from Plane of Air. Combine a planing tool, two wind metal
bow cams, an air arachnid silk string, a featherwood staff and
the signet. I hope the bow will be up to his standards, he sure
loved his old bow.'
Turn in text:
Aid Grimel says 'Masterful work Iustus! I can see your skill
in the curves of the bow. Take this as a sign of my respect for
your skill. The last item I need before we can be off is some
food. I warn you this will truly test your skills. Do you fancy
yourself a master chef?'
Item Statistics:
Runed Signet
Magic Item Lore Item No Drop
SLOT: EAR
AC: 15
STR: 15 DEX: 15 STA: 15 WIS:15 INT: 15 AGI: 15
HP: +100 MANA: +100
SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON:
+10
Effect: Aura of Regeneration (Worn)
Class: All
Race: All
Signet Featherwood Bow
Magic Item Lore Item No Drop
SLOT: Range
WT: 3.0
SIZE: LARGE
CLASS: NONE
RACE: NONE
Recipes
Air Bow String: (Planar Sewing Kit/Loom, ? Trivial)
Air Arachnid Silk
Air Arachnid Silk
Clump of Wax
Wind Cam Bolts and Wind Cam Gears: (Forge, ? trivial)
Wind Metal
Cam Parts mold
File
Jar of Clockwork Grease (Small Clay Jar, no-fail combine, no skill
check):
Clockwork Grease
Clockwork Grease
Wind Cams: (Toolbox, ? trivial)
Wind Cam Bolt
Wind Cam Gear
Jar of Clockwork Grease
Signet Featherwood Bow: (Planar Fletching Kit, ? Trivial)
Air Bow String
Featherwood bow staff
Wind Cam
Wind Cam
Marked Signet
Planing Tool
Part 7: Baking
Skill requirement: ? Baking (220 Baking assumed).
Flag requirement: Rallos Zek
Finally, the last monster. Baking. This was one of the most annoying
recipes for folks to figure out. So when you make it, thank the
people who spent the months combining and researching and just smashing
their heads against their monitors figuring it out for you. Combine
three of the Bristlebane Party Platters and your signet in the Satchel
he gives you.
Original Text:
You say, 'I am a Master Chef'
Aid Grimel says 'When we adventure in the Planes there is only
one meal that keeps us in top fighting shape. It is called a Bristlebane's
Party Platter. Unfortunately the platter is awkward and not easy
to adventure with so you need to place them in this satchel. I
know not how to make the Platter, a rather nice female Halfling
cleric used to deliver them to us. Quite an amazing lass to be
braving so many of the Planes by herself. We chatted a bit last
time she was here about her next trip she was planning on taking.
She was going to spend time in Plane of Justice, twice as long
as the other Planes. From there she was going to the river in
Nightmare. After departing the land of Terris Thule she was going
to visit the home of the God who was once tormented by Terris.
After picking up a few baskets from a friend, she was off to the
home of the Triumvirate. Alas! Word made it back to me she was
crushed by a Regrua while hunting for the dreaded beast's claws!
Combine three of the platters and the signet inside the satchel.
'
Turn in text:
Aid Grimel says 'Truly amazing! Now the Councilman and I can
be off on our expedition to the Elemental Planes!' He takes out
a tool and marks his signet before handing it to you, 'Before
we depart you may want to ask the Councilman about the signet.'
Items given to you by Grimel:
Field Satchel
Item Statistics:
Bristlebane's Party Platter
NO DROP
STR: +10 DEX:+10 STA: +10 WIS: +10 INT: +10 AGI: +10
HP: +75 MANA: + 75
This is a miraculous meal!
WT: 8.5 Size: GIANT
Class: ALL
Race: ALL
Marked Runed Signet
MAGIC ITEM LORE NO DROP
Slot: EAR
AC: 17
STR: + 17 DEX: + 17 STA: + 17 WIS: + 17 INT: + 17 AGI: + 17
HP: + 115 MANA: + 115
SV FIRE: +12 SV DISEASE: +12 SV COLD: + 12 SV MAGIC: + 12 SV POISON:
+ 12
Effect: Regeneration (Worn)
WT: 1.5 Size: TINY
Class: ALL
Race: ALL
Recipes
Bristlebane's Party Platter(Tanaan Oven/Collapsible Spit, >250
Trivial)
Justice Fruit Pie
Justice Fruit Pie
Slarghilug Stuffed Poppers
Hero Sandwich
Bucket of Crab Legs
Picnic Basket
The LAST Step Skill requirement:
None!**
Flag requirement: None (but you NEED access to
Elemental Planes in order to do this step)
**No additional requirements needed (of course, you must have
met the requirements for steps 1-7 in order to be given this last
task)
Following Grimel's advice, hailing the councilman gives a quest
similar to Secrets of the Planes: Go fetch a Hope Stone! This step
has been verified to NOT be MQable. The councilman will reject items
that are turned in to him one at a time. Turn in the signet and
the Hope Stone, and you will receive a disgustingly droolworthy
earring.
Original text:
You say, 'Hail, Councilman Taldarius'
Councilman Taldarius regards you, and grins. 'Greetings, Iustus.
I am Councilman Taldarius, mighty Paladin of Mithaniel Marr and
Guardian of the City of Tanaan! If you cannot find what you are
looking for here in the Myrist library, I most certainly can add
it to my list of things to look for in the Planes. Unfortunately,
I am quite busy at the moment, planning my next trip to the Elemental
Planes. I believe my aid may have some tasks he could use help
with. That is, if you are skilled enough.'
man about the signet.'
You say, 'What about the Marked Runed Signet'
Councilman Taldarius says 'I see you have helped Grimel immensely.
He would not have given up his signet very easily. I cannot let
him deprive himself of such a valuable tool. If you were to do
a task for me I would grant you something I picked up in the Planes.
Are you interested in the task?'
You say, 'i am interested in the task'
Councilman Taldarius says 'Very well Iustus. I warn you I will
not grant this without proof that you possess a valiant spirit.
You may have the trust of my aid but I still require a noble deed.
Through research done by the council they have discovered something
called a Hope Stone that exists in the Elemental Planes. Bring
me one of these stones and the signet of Grimel. Fear not I shall
reward you well.'
Turn in text:
Councilman Taldarius says 'Wonderful! You have proven yourself
as both a Master of the Trade as well as a valiant spirit. Take
this and may it serve you well!'
Y ou gain experience!!
If you have a mana bar (other than bards), you will recieve this:
Signet of the Arcane
MAGIC ITEM LORE ITEM NO DROP
Slot: EAR
AC: 25
STR: +25 DEX: +25 STA: +25 WIS: +25
INT: +25 AGI: +25 HP: +130 MANA: +150
SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15
SV POISON: +15
Effect: Flowing Thought III (Worn)
Focus Effect: Preservation of Xegony
WT: 1.5 Size: TINY
Class: ALL
Race: ALL
If you are a pure melee or bard, you will receive this:
Signet of Might
MAGIC ITEM LORE ITEM NO DROP
Slot: EAR
AC: 25
STR: +25 DEX: +25 STA: +25 WIS: +25
INT: +25 AGI: +25 HP: +145
SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15
SV POISON: +15
Effect: Aura of Bravery (Worn)
WT: 2.0 Size: TINY
Class: ALL
Race: ALL
(DenMom's note: the female halfling cleric in question in step
7 is none other than Niami DenMother. This may explain why the feisty
little lady hasn't been seen in-game in quite a while ...)
last updated 24 May 2003
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