Home
 

PoP: Aid Grimel Quest - For multi-GM tradeskillers

This quest originates in the top of the Plane of Knowledge Library, with Aid Grimel. It requires advanced planar flags for PoP zones, multiple tradeskills over 200 (exact requirements listed below) and, of course, the Planes of Power expansion. At this time, the quest has not been fully completed, so additional details will be added to this page as they become available. Discussion of this quest can be found on the new message boards.

Part 1: Smithing -- Part 2: Brewing -- Part 3: Jewelcraft -- Part 4: Pottery -- Part 5: Tailoring -- Part 6: Fletching -- Part 7: Baking -- The Last Step

After Hailing Aid Grimel, he will mention that he needs someone willing to help him who is a master of trades AND has travelled the planes. In other words, you will need to meet a certain minimum skill level (without any tradeskill improving devices like the various Geerlok tools being taken into account) in a tradeskill AND have been flagged for a certain plane or two for each tradeskill quest he gives you. If you do not have the appropriate planar flag yet, he will reply to you with:

Aid Grimel says 'I am sorry but one who has such limited knowledge of the Planes would not be able to assist me.'


If your skill does not meet the requirement, he will insult your ability in the skill. The flag has priority over skill level.

Once you start combining the signet in recipes, keep in mind that you WILL get the signet back if the combine fails. So don't stress out (as much) about failed combines.

This assumes that all combines are done in either a Planar kit of some sort (i.e. Planar Fletching Kit, Planar Sewing Kit, etc) or in a stationary container IN the Plane of Knowledge.

Also, flags, unless said otherwise, are flags you get from killing the god.


Part 1: Smithing.

Skill Requirement: 220 Smithing.

Flag Requirement: Bertoxxulous AND rescuing Mylik and Adier

Grimel will hand you a breastplate, ask that you wash it, and then coat with a temper and add two Black Diamonds of Nightmares to it. Keep in mind that if you fail to combine the breastplate, you WILL lose it.

Original text:

You say, 'I am well versed in the art of smithing'
Aid Grimel says 'Thank you for offering to help Bakara. Take this breastplate and clean it with a diluted acid wash to get all of the debris out of it. Brew the wash by combining acid and a three celestial essence's. Once the armor is cleaned, coat it with hurricane temper. Finally add two black diamonds of nightmare to the breastplate. This should provide adequate protection for our next journey.'


Turn in the finished Breastplate for the following text and a Leather Signet. Do not throw away the Leather Signet.


Aid Grimel smiles. 'What a wonderful job! Councilman Taldarius shall wear this on our next adventure, I am sure he will find it more protective than his old one. Take this signet as a token of my gratitude. If you are not too busy I have another task, do you have any brewing skill?'

Item statistics:

Leather Signet
Slot: Ear
AC: 2
STR +2 STA +2 WIS +2 INT +2
WT: 0.1 Size: Tiny
Race: All
Class: All

Items given to you by Grimel:
Filthy Breastplate

Recipes

Acid Wash: (Brew barrel, Trivial <= 151)

Jar of Acid
Celestial Essence
Celestial Essence
Celestial Essence


Cleansed Breastplate: (Forge, Trivial = 227)

Acid Wash
Filthy Breastplate


Tempered Breastplate: (Forge, Trivial >227 <= 231)

Cleansed Breastplate
Hurricane Temper


Breastplate decorating: (Forge, Trivial > 250)

(Coated) Breastplate
Black Diamond of Nightmares
Black Diamond of Nightmares


Part 2: Brewing.

Skill Requirement: Between 218 Brewing and 224 Brewing.

Flag Requirement: Terris Thule.

Grimel will give you a portable Brew Barrel with 4 slots in it, as well as 1 Fermenting Dust. You will need to ask him twice for more Fermenting Dust, and will be making a Portable Drink.

Original text:


You say, 'I have skill in brewing'
Aid Grimel says 'I bet you could make a wicked brew! However I am forced to drink a refreshing drink while out adventuring. I do have this powder that will give the best drinks quite a bite though. Mix the powder in with two Kaladim Constitutionals and a flask of pure water. If you need more dust just ask for it! Put three twice brewed constitutionals and the signet in this drink barrel. As hard as drink barrels are to get these days, you need to return it to me along with the drink you create with it'

(Aside: And yes, you CAN combine normal brewing combines in it! Only up to 4 slots though. It is unknown if this was intended or not.)

Turn in the Portable Drink and Portable Brew Barrel to receive the following text and a Clay Signet.

Aid Grimel gulps down a Twice Brewed Kaladim Constitutional and Burps loudly! 'Ahhhh that was refreshing! That should hold me over for quite some time. I see you are quite deft of hand, perhaps you would care to put your jewel craft skills to the test?'

Item statistics:

Clay Signet
Slot: Ear
AC: 4
STR +4 STA +4 WIS +4 INT +4
WT: 0.1 Size: Tiny
Race: All
Class: All

Items given to you by Grimel:

Portable Brew Barrel
Fermenting Dust

Recipes

Purified Water: (Brew Barrel, trivial <=117)

Celestial Essence
Flask of Water
Flask of Water


Twice Brewed Constitutional: (Brew Barrel, trivial >250)

Kaladim Constitutional
Kaladim Constitutional
Purified Water
Fermenting Powder


Portable Drink: (Portable Brew Barrel, No trivial given)

Twice Brewed Constitutional
Twice Brewed Constitutional
Twice Brewed Constitutional
Leather Signet (from Part 1)


Part 3: Jewelcraft.

Skill requirement: Between 177 skill and 225 Jewelcraft skill. (220 Raw skill assumed)

Flag requirement: Saryrn.

At this point, Grimel will give you Etching Dust and ask that you make him a new ring from the previous signet. You will need to head to Velious to gather some velium bars that are needed, and will also need to head to Eastern Wastes, locate Tain Hammerfrost, and do his quest in order to procure a Coldain Smithy Hammer. After combining, you will get a rather tempting Velium Blue Diamond Ring with Enduring Breath on it to hand in--and NOT have returned--for a Wooden Signet and some experience.

Original text:

You say, 'I would like to put my jewel craft skills to the test.'
Aid Grimel says 'My hand was crushed when I used it to deflect a blow from a War Boar that was headed towards Taldarius's back. For some time afterwards my hand was crippled but Brell saw to it I regained full use of it. The ring I used to wear was damaged beyond repair and my hand was never steady enough to etch a new one. If you would make me a new one by combing a mounted blue diamond, the etching dust and etching tools in a jewelry kit. Then take the faceted gem and combine it with a bar of pure enchanted velium and my signet. I have no idea how the pure bars are made. You may want to seek the help of the ice dwarves.'


Going to Velious and in Thurgadin, hail Meg Tucker with the appropriate trigger text for a clarifying response.

You say, 'what bar of pure enchanted velium'
Meg Tucter says 'Wow that is an odd request Yalum. Very rarely do we make an item that requires a pure bar of metal. Pure enchanted velium bars are made by combing three enchanted velium bars in a forge along with a coldain velium temper, pure water and a Coldain smithy hammer. Tis quite expensive but it enables the crafter to obtain pure working materials.'

Meg also gives you the Etching tools.

You say, 'I need a set of Etching Tools'
Meg Tucter says 'Oh, really? There are not many that work in faceting gems. I am surprised to see your interest. You can have this old set of mine. If you are working with Royal Velium and want to give it to someone else, you can use these etching tools and your jewelers kit to engrave the piece for them. Be careful though, because once the armor is engraved you cannot remove it and it will be useless to the Dain. There is no need to return the tools, Talem recently made me a new sturdy set. Brell bless him.'

And when you finally hand in the ring, the text Grimel gives is:

Aid Grimel grins. 'Quite a nice ring you have made for me Iustus. May it serve me as well as my old ring. Here take this signet. We seem to be finishing the tasks on my list at a nice pace. Tell me when you are ready to use some clay.'

Item statisitics:

Velium Blue Diamond Ring
Magic Lore No Drop
Slot: Finger
AC: 10
HP: +65 Mana: +65
Save versus all +5
Effect: Enduring Breath
Wt: 0.1 Size: Tiny
All/All

Wooden Signet
Magic Lore No Drop
Slot: Ear
AC: 6
Str: +6 Sta: +6 Wis: +6 Int: +6 HP: +20 Mana: +20
Wt 1.5 Size: Tiny
All/All


Items given to you by Grimel:

Etching Dust

Items given to you by Meg:

Etching Tools

Recipes

Purified Water: (Brew Barrel, trivial <=117)

Celestial Essence
Flask of Water
Flask of Water


Mounted Blue Diamond: (Jewelry Kit, trivial <=100)

Bar of Velium
Bar of Velium
Blue Diamond


Faceted Blue Diamond: (Jewelry Kit, trivial > 250)

Mounted Blue Diamond
Etching Tools
Etching Dust


Bar of Enchanted Pure Velium: (Forge, trivial > 250)

Enchanted Bar of Velium
Enchanted Bar of Velium
Enchanted Bar of Velium
Purified Water
Coldain Velium Temper
Coldain Smithy Hammer


Velium Blue Diamond Ring: (Planar Jewelry Kit, trivial > 250)

Faceted Blue Diamond
Clay Signet
Bar of Enchanted Pure Velium


Part 4: Pottery.

Skill requirement: Between 200 and 250 Pottery. (220 Pottery assumed.)

Flag requirement: Pack of Notes from Vallon Zek

Now Grimel will give you an urn pattern and ask you to make a Sacred Urn and fill it up with Sacred Water--to replace one that was destroyed in the Plane of War--and to cap it with your signet from the Jewelcrafting part of the quest. Pretty straightforward. After making the, start heading over to the Plane of Valor and camping "the knights in the tents in Valor" as Khoren puts it for Sacred Water. After filling up the Urn with Water and your signet, combine for the Filled Sacred Urn and turn it in for the REALLY promising Metal Signet.

Original text:

You say, 'I am ready to use some clay.'
Aid Grimel says 'On our last tome gathering expedition a stray arrow in the Plane of War struck our urn filled with sacred water. It was quite a waste of sacred water! Three large enchanted blocks of clay, three lacquered opals, a vial of purified mana, a ceramic lining, sculpting tools and the urn pattern should make an unfired urn. The urn is so large you will need to fire it with three divine crystalline glazes. Once you have the urn it needs to be filled with three sacred waters and the signet as a cap.'

Turn in text:


Aid Grimel says 'Outstanding work Iustus! I can feel the purity of the water radiating through the clay. Are ye skilled with the needle as well as an accomplished potter?'


Item statistics:

Urn Pattern
NO DROP
WT: 0.1 Size: SMALL
Class: ALL
Race: ALL

Sacred Urn
Container
LORE ITEM NO DROP
WT: 0.4, Weight Reduction: 0%
Capacity: 4, Size Capacity: LARGE

Sacred Water
NO DROP
This is a refreshing drink.
WT: 0.4, Size: SMALL
Class: ALL
Race: ALL

Filled Sacred Urn
MAGIC LORE NO DROP
WT: 0.1, Size: TINY
Class: ALL
Race: ALL

Metal Signet
Slot: EAR
AC: 8
STR: +8, STA: +8, WIS: +8, INT: +8, HP: +35, Mana: +35
SV FIRE: +3, SV DISEASE: +3, SV COLD: +3, SV MAGIC +3, SV POISON: +3
WT: 1.5, Size: TINY
Class: ALL
Race: ALL

Items given to you by Grimel:

Urn Pattern

Recipes

Lacquered Opal: (Jewelry Kit, trivial = 120)

Opal
Jar of Lacquer


Unfired Ceramic Lining: (Pottery Wheel, trivial = 36)

Small Block of Clay
Ceramic Lining Sketch
Flask of Water


Ceramic Lining: (Kiln, trivial = negligible)

Unfired Ceramic Lining
Quality Firing Sheet


Unfired Sacred Urn: (Pottery Wheel, trivial > 250)

Lacquered Opal
Lacquered Opal
Lacquered Opal
Large Block of Enchanted Clay
Large Block of Enchanted Clay
Large Block of Enchanted Clay
Sculpting Tools
Vial of Purified Mana
Ceramic Lining
Urn Pattern


Sacred Urn: (Kiln, Trivial > 250)

Unfired Sacred Urn
Divine Crystalline Glaze
Divine Crystalline Glaze
Divine Crystalline Glaze


Filled Sacred Urn: (Sacred Urn, no known skill check)

Sacred Water
Sacred Water
Sacred Water
Wooden Signet


Part 5: Tailoring.

Skill requirement: < 250 Tailoring

Flag requirement: Solusek Ro / Plane of Fire

After the grueling work of finding different components, the item Grimel wants you to make in Tailoring...is surprisingly simple--with the only risky step being the final combine. All it is essentially is a Robe of Eternal Fire with two extra, (relatively) easy to get components: A Vial of Purified Mana and your previous Signet. However, the success rate on the robe may drive you nuts.

Original text:

You say, 'I am skilled with the needle'
Aid Grimel says 'I appreciate the help Demorgoth. I need a new tunic made for Councilman Taldarius. Last trip through the Plane of Disease, one of those flies spit mucus on him and it dripped through his armor seams! The result was a gooey mess that ate away all the leather underneath. It was a blessing he was wearing something under all that metal! Combine three firesilk swatches, a vial of purified mana, an emblem of fire, a firestrand curing agent, a tunic pattern and the signet. Bring it to me when you have completed it.'


Turn in text:

Aid Grimel inspects the tunic. 'Good work Iustus. This will definitely serve Councilman Taldarius well. Here take this! If you have skills with a fletching knife I may have a job for you to do.'

Item Statistics:

Fire Undergarment Tunic
MAGIC ITEM LORE ITEM NO DROP
WT:10.0
SIZE: LARGE
CLASS: WAR CLR PAL SHD BRD
RACE: HUM BAR ERU ELF HIE DEF HEF DWF TRL OGR HFL GNM VAH

Marked Signet
SLOT: EAR
AC: 12
STR: +12 STA: +12 WIS: +12 HP: +75 Mana: +75 SV FIRE: +7, SV DISEASE: +7, SV COLD: +7, SV MAGIC +7, SV POISON: +7
WT: 1.5
SIZE: TINY
CLASS: ALL
RACE: ALL

Recipes

Firesilk Swatch: (Loom/Planar Sewing Kit, Trivial = ?)

Fire Arachnid Silk
Fire Arachnid Silk


Emblem of Fire: (Planar Jeweler's Kit, Trivial > 250)

Blank Emblem
Red Diamond of Fire
Enchanted Bar of Molten Ore


Firestrand Curing Agent: (Brew Barrel, Trivial = ?)

Obsidianwood Sap
Obsidianwood Sap
Obsidianwood Sap
Vial of Purified Mana


Fire Undergarment Tunic: (Loom, Trivial = ?)

Firesilk Swatch
Firesilk Swatch
Firesilk Swatch
Vial of Purified Mana
Emblem of Fire
Firestrand Curing Agent
Tunic Pattern
Metal Signet


Part 6: Fletching.

Skill Requirement: (220 Fletching assumed).

Flag Requirement: Rallos Zek and Solusek Ro?

Now that the evil robe is done, on to Fletching! If you don't know a tinkerer, this step will be extremely annoying. Otherwise it is the equivalent of making a Featherwood Compound Bow.

Original text:

You say, 'I am skilled with a fletching knife'
Aid Grimel says 'Aye I can see you are skilled with the fletching knife Gorgin. It is good too, I need to replace Councilman Taldarius's bow from Plane of Air. Combine a planing tool, two wind metal bow cams, an air arachnid silk string, a featherwood staff and the signet. I hope the bow will be up to his standards, he sure loved his old bow.'

Turn in text:

Aid Grimel says 'Masterful work Iustus! I can see your skill in the curves of the bow. Take this as a sign of my respect for your skill. The last item I need before we can be off is some food. I warn you this will truly test your skills. Do you fancy yourself a master chef?'

Item Statistics:

Runed Signet
Magic Item Lore Item No Drop
SLOT: EAR
AC: 15
STR: 15 DEX: 15 STA: 15 WIS:15 INT: 15 AGI: 15
HP: +100 MANA: +100
SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
Effect: Aura of Regeneration (Worn)
Class: All
Race: All

Signet Featherwood Bow
Magic Item Lore Item No Drop
SLOT: Range
WT: 3.0
SIZE: LARGE
CLASS: NONE
RACE: NONE

Recipes

Air Bow String: (Planar Sewing Kit/Loom, ? Trivial)

Air Arachnid Silk
Air Arachnid Silk
Clump of Wax


Wind Cam Bolts and Wind Cam Gears: (Forge, ? trivial)

Wind Metal
Cam Parts mold
File


Jar of Clockwork Grease (Small Clay Jar, no-fail combine, no skill check):

Clockwork Grease
Clockwork Grease


Wind Cams: (Toolbox, ? trivial)

Wind Cam Bolt
Wind Cam Gear
Jar of Clockwork Grease


Signet Featherwood Bow: (Planar Fletching Kit, ? Trivial)

Air Bow String
Featherwood bow staff
Wind Cam
Wind Cam
Marked Signet
Planing Tool


Part 7: Baking

Skill requirement: ? Baking (220 Baking assumed).

Flag requirement: Rallos Zek

Finally, the last monster. Baking. This was one of the most annoying recipes for folks to figure out. So when you make it, thank the people who spent the months combining and researching and just smashing their heads against their monitors figuring it out for you. Combine three of the Bristlebane Party Platters and your signet in the Satchel he gives you.

Original Text:

You say, 'I am a Master Chef'
Aid Grimel says 'When we adventure in the Planes there is only one meal that keeps us in top fighting shape. It is called a Bristlebane's Party Platter. Unfortunately the platter is awkward and not easy to adventure with so you need to place them in this satchel. I know not how to make the Platter, a rather nice female Halfling cleric used to deliver them to us. Quite an amazing lass to be braving so many of the Planes by herself. We chatted a bit last time she was here about her next trip she was planning on taking. She was going to spend time in Plane of Justice, twice as long as the other Planes. From there she was going to the river in Nightmare. After departing the land of Terris Thule she was going to visit the home of the God who was once tormented by Terris. After picking up a few baskets from a friend, she was off to the home of the Triumvirate. Alas! Word made it back to me she was crushed by a Regrua while hunting for the dreaded beast's claws! Combine three of the platters and the signet inside the satchel. '

Turn in text:

Aid Grimel says 'Truly amazing! Now the Councilman and I can be off on our expedition to the Elemental Planes!' He takes out a tool and marks his signet before handing it to you, 'Before we depart you may want to ask the Councilman about the signet.'

Items given to you by Grimel:

Field Satchel

Item Statistics:

Bristlebane's Party Platter
NO DROP
STR: +10 DEX:+10 STA: +10 WIS: +10 INT: +10 AGI: +10
HP: +75 MANA: + 75
This is a miraculous meal!
WT: 8.5 Size: GIANT
Class: ALL
Race: ALL

Marked Runed Signet
MAGIC ITEM LORE NO DROP
Slot: EAR
AC: 17
STR: + 17 DEX: + 17 STA: + 17 WIS: + 17 INT: + 17 AGI: + 17
HP: + 115 MANA: + 115
SV FIRE: +12 SV DISEASE: +12 SV COLD: + 12 SV MAGIC: + 12 SV POISON: + 12
Effect: Regeneration (Worn)
WT: 1.5 Size: TINY
Class: ALL
Race: ALL

Recipes

Bristlebane's Party Platter(Tanaan Oven/Collapsible Spit, >250 Trivial)
Justice Fruit Pie
Justice Fruit Pie
Slarghilug Stuffed Poppers
Hero Sandwich
Bucket of Crab Legs
Picnic Basket



The LAST Step

Skill requirement: None!**

Flag requirement: None (but you NEED access to Elemental Planes in order to do this step)

**No additional requirements needed (of course, you must have met the requirements for steps 1-7 in order to be given this last task)

Following Grimel's advice, hailing the councilman gives a quest similar to Secrets of the Planes: Go fetch a Hope Stone! This step has been verified to NOT be MQable. The councilman will reject items that are turned in to him one at a time. Turn in the signet and the Hope Stone, and you will receive a disgustingly droolworthy earring.

Original text:

You say, 'Hail, Councilman Taldarius'
Councilman Taldarius regards you, and grins. 'Greetings, Iustus. I am Councilman Taldarius, mighty Paladin of Mithaniel Marr and Guardian of the City of Tanaan! If you cannot find what you are looking for here in the Myrist library, I most certainly can add it to my list of things to look for in the Planes. Unfortunately, I am quite busy at the moment, planning my next trip to the Elemental Planes. I believe my aid may have some tasks he could use help with. That is, if you are skilled enough.'
man about the signet.'

You say, 'What about the Marked Runed Signet'
Councilman Taldarius says 'I see you have helped Grimel immensely. He would not have given up his signet very easily. I cannot let him deprive himself of such a valuable tool. If you were to do a task for me I would grant you something I picked up in the Planes. Are you interested in the task?'

You say, 'i am interested in the task'
Councilman Taldarius says 'Very well Iustus. I warn you I will not grant this without proof that you possess a valiant spirit. You may have the trust of my aid but I still require a noble deed. Through research done by the council they have discovered something called a Hope Stone that exists in the Elemental Planes. Bring me one of these stones and the signet of Grimel. Fear not I shall reward you well.'

Turn in text:

Councilman Taldarius says 'Wonderful! You have proven yourself as both a Master of the Trade as well as a valiant spirit. Take this and may it serve you well!'

Y ou gain experience!!


If you have a mana bar (other than bards), you will recieve this:

Signet of the Arcane
MAGIC ITEM LORE ITEM NO DROP
Slot: EAR
AC: 25
STR: +25 DEX: +25 STA: +25 WIS: +25
INT: +25 AGI: +25 HP: +130 MANA: +150
SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15
SV POISON: +15
Effect: Flowing Thought III (Worn)
Focus Effect: Preservation of Xegony
WT: 1.5 Size: TINY
Class: ALL
Race: ALL

If you are a pure melee or bard, you will receive this:

Signet of Might
MAGIC ITEM LORE ITEM NO DROP
Slot: EAR
AC: 25
STR: +25 DEX: +25 STA: +25 WIS: +25
INT: +25 AGI: +25 HP: +145
SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15
SV POISON: +15
Effect: Aura of Bravery (Worn)
WT: 2.0 Size: TINY
Class: ALL
Race: ALL

 

(DenMom's note: the female halfling cleric in question in step 7 is none other than Niami DenMother. This may explain why the feisty little lady hasn't been seen in-game in quite a while ...)


last updated 24 May 2003

The fine print: All text on this site is copyright by the respective authors. The game EverQuest is a registered trademark of Sony Computer Entertainment America, Inc.This site is not meant to represent official EQ policy, and we are not responsible for errors/omissions that occur due to changes in EverQuest trade skills.