Home
 

Gukta Cleric Armor Quest

This is one of many new youngling armor quests based out of Gukta. Armor pieces are lore (other than bracer), no drop and restricted to FRG/CLR. These no-fail combines will grant you low level smithing skillups.

Full hail text not yet available. Speak with cleric trainer, Kor Master Gloorg, in Gukta for further details, as well as to obtain the no drop molds and the no drop assembly kit.

Ingredients needed:

Helm of the Kor Initiate

a cracked skull
two bleeder wings
a set of moccasin scales

combine them in your assembly kit, then combine the result and the no drop helm mold in a forge

Bracer of the Kor Initiate

two spiderling silks (unstacked)
a blackened fungus
a bleeder carapace

combine them in your assembly kit, then combine the result and the no drop bracer mold in a forge

Boots of the Kor Initiate

two kobold scalps
an alligator hide
a giant moccasin fang

combine them in your assembly kit, then combine the result and the no drop boot mold in a forge

Armplates of the Kor Initiate

two moccasin eggs (unstacked)
one mosquito carcass
a kobold talisman

combine them in your assembly kit, then combine the result and the no drop armplate mold in a forge

Legplates of the Kor Initiate

a kobold liver
two giant moccasin eyes
one foot from a froglok ghoul

combine them in your assembly kit, then combine the result and the no drop legplate mold in a forge

Gauntlets of the Kor Initiate

a cracked spider leg
a malleable bleeder skin
Two spore buds (unstacked)

combine them in your assembly kit, then combine the result and the no drop gauntlet mold in a forge

Breastplate of the Kor Initiate

two pristine bull alligator hides (unstacked)
larvae skin
two pristine moccasin scales (unstacked)

combine them in your assembly kit, then combine the result and the no drop breastplate mold in a forge

Last updated 4 March 2003


The fine print: All text on this site is copyright by the respective authors. The game EverQuest is a registered trademark of Sony Computer Entertainment America, Inc.This site is not meant to represent official EQ policy, and we are not responsible for errors/omissions that occur due to changes in EverQuest trade skills.